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Demo bugfixes


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#1 evilbobthebob

evilbobthebob

    evilbobthemapper

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Posted 05 February 2018 - 03:34 PM

The 2.0 demo has been updated with numerous bugfixes to improve the experience for players. Download it from ModDB. Note: the Steam workshop has already been updated with these fixes as they were made. Changelog
  • Improvements: Improved skirmish AI, buffed AA build pad turrets (now have double fire rate), added time-scaled particles for status effects. Made easy difficulty slightly easier.
  • Improvements: Added units back into skirmish mode. Further skirmish AI tweaks.
  • Bug fixes: Overracer bike icons; Text fixes for Rebel structures; attempted fix for crashes on Mustafar/Clakdor; attempted fix for save game crashes.
  • Bug fixes: Fixed crash on Mustafar and Clak'dor maps. Removed debug info. Fixed reinforcement problems in skirmish (side effect: skirmish Golans and GC space colonies now prevent reinforcements in a radius around them)
  • Bug fixes: Fixed squadron ability autofire scripts. Fixed CSA starbase upgrade cost in skirmish. Fixed text errors with Xg Star Wing and made Dominator III SD buildable once researched. Attempted to reduce the issue where fighter/bomber/transport units fly all over the map. Attempted to further improve savegame bugs.
  • Bugfix: reduced planet texture resolution to improve performance, reduce chance of savegame crashes, and because the game can't render 4k textures.
  • Fix for Tarkin respawn
  • Fix for Clak'Dor VII crash

 


Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
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#2 Hanti

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Posted 05 February 2018 - 07:02 PM

It saves files. It loads files.

It can fail to save file (ground battle).

 

PS: Ground: anti-vehicle and anti-infantry buildable turrets are weak. Sensor nodes have so short view range.


Edited by Hanti, 05 February 2018 - 07:40 PM.


#3 evilbobthebob

evilbobthebob

    evilbobthemapper

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  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 05 February 2018 - 09:07 PM

Yeah saving in the middle of a tactical battle is not recommended due to the increased data requirements (saving all the unit positions etc).

 

AV and AI turrets are staying as-is. Anything built during a battle should be considered disposable. I will probably increase the range of sensor nodes at some point.


Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
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#4 Guest_torpor_*

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Posted 06 February 2018 - 01:19 AM

Excellent, thanks for the ongoing work!

 

This mod fills a niche sorely empty among existing SW games. Seeing it continue to improve is fantastic.



#5 Guest_Vahian_*

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Posted 11 February 2018 - 08:21 AM

Awesome thanks.

 

Even got the old saves working =] time to finish one \o/





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