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Haradwaith Proposal

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#1 Arcadian

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Posted 18 February 2018 - 02:14 PM

Hello, Mathjis, I'm ThaneWulfgharn from Moddb.


(I don't remember why another nickname on Revora but still.. :p )


I prepared the Haradwaith Faction Plan and posting here as you asked (Including only changes):


Regardin the Risen Carrion and Zombies, I thought a Shaman is more fit to raise zombies through magic(be it active or passive power) rather than infection (inspired from african legends rather than modern horror). https://en.wikipedia...related_legends


Wade Davis traveled to Haiti in 1982 and, as a result of his investigations, claimed that a living person can be turned into a zombie by two special powders being introduced into the blood stream (usually via a wound). The first, coup de poudre (French: "powder strike"), includes tetrodotoxin (TTX), a powerful and frequently fatal neurotoxin found in the flesh of the pufferfish (order Tetraodontidae). The second powder consists of deliriant drugs such as datura. Together, these powders were said to induce a deathlike state in which the will of the victim would be entirely subjected to that of the bokor.


I also uploaded a zip with 3 categories of artwork Architecture, Units(my proposal for units and some equipment) and a third with some artwork maybe you will find inspiring. It has also some explanations (as, for example, why the Wyrm).


Also, my proposal for architecture would be that when buildings rank up, they become "less tents" and "more mid-eastern" buildings (obviously preserving architecture elements such as mumak horns). I really like the style of the Wall, Towers & Gate artwork. The other Corsair Palace / Umbar Market, I really don't know. Maybe integrate it somehow in the Pavillion of Haradrim Kings and/or Fortress.


Here(available for 30 days but I can send it on moddb from some other site if you need it later): https://ufile.io/80wlz


EDIT: Now that I think of, maybe the Black Numenoreans need more thought to put on (in terms of helmet and armor design) The shield is ok. I might post some updates and artwork.


Banners of the Black Serpent - 200
Decreases cost of heroes and Harondor units.
Black Tower of Azkâhar - 1000
Prerequisite to Great Tribute. The black magic of Azkâhar increases fortress armor. Unlocks the Shaman hero unit.
Rank 1: Recruit Haradwaith Chieftain
Through lies and threats, Haradwaith Chieftains may summon a variety of Tribesmen units (ie. Angmar Thrall Master).
     Rank 1: Tribal Warriors - weak melee unit. Free. 
     Rank 1: Tribal Spearmen - weak unit. Free. Can Launch Javelins as active "power".
     Rank 1: Tribal Bowmen - weak ranged unit. Free.
     Rank 1: Tribal Horsemen - Weak cavalry unit armed with spears.
Rank 3: Haradrim Cavalrymen - Cavalry that can switch between sword/shield and bow.
Rank 1: Recruit Tribal Half-Trolls. (Half trolls with tribal body paint armed with bone clubs. Slightly good vs infantry & buildings but weak to spearmen&archers)
Rank 2: Half-Troll Marauders - Function similar to the original Marauders. Half Trolls equipped in brass breastplates, helmets with large tridents.
Think of a middle-eastern/north african/mordor styled Retarius Gladiator but without the net.
Rank 3: Haradwaith Royal Wyrm - Functions like the Misty Mountains' Wyrm, but has less armor and breathes venom/acid/gas. Looks very different though.
Recruits specialist units
Rank 1: Black Serpent Riders - Elite Anti-Cavalry Cavalry armed with lances.
Rank 2: Recruit Haradwaith Shaman. Powerful unit that can heal allies, improve allied/weaken enemy morale and raise the dead as zombies.
Rank 3: Subjugation of the Black Land - 1500
When purchased, Haradwaith Shaman's powers have a reduced cooldown.
Recruits elite units from the Black Numenorean port of Umbar
Rank 1: Corsairs of Umbar Largely identical to the vanilla unit
Rank 2: Black Numenorean Warriors Elite infantry unit Rank 1: Toggle sword/shield and spear
Rank 2: Black Numenorean Rangers Elite Archer unit
Design cue: A towering, highly defensible structure made out of black stone. Lots of banners, maybe rope elements.

Edited by Arcadian, 18 February 2018 - 04:23 PM.

#2 MattTheLegoman


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Posted 20 February 2018 - 03:35 AM

Thanks for your research into zombies.


The architecture concept art that you linked is by Angelique Shelley, a fantastic artist. I'm going to link it properly here.


Palace of the Corsairs, Umbar



The Market of Umbar



Umbar Gates



The Golden City of Umbar



Trading Oliphaunt


Edited by MattTheLegoman, 20 February 2018 - 03:36 AM.

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#3 Arcadian

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Posted 21 February 2018 - 02:16 PM

I didn't know they were by the same artist but they're wonderful, that's why I chose them. 


The only thing to notice (regarding always this mod), is that the Haradwaith faction covers more than just Umbar so Numenorean/Gondorian style mixed with middle eastern might be limited only to some buildings(not all of them).


The "Umbar Gates" with old stucco walls with spikes and tents is closer to what I imagined for most of Haradwaith buildings.


Tolkien always considered the men of east/south not as barbarians but as different cultures!

#4 Mathijs


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Posted 21 February 2018 - 02:29 PM

I'll respond when I have time. Thanks for posting!

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