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Attempting to create a 4th type of control point that can have gamemodes

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#1 ultiraweirdo

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Posted 28 February 2018 - 04:06 PM

I've been trying to create a 4th type of control point for DoW 1, in addition to the strategic points, critical locations and relics.

 

I've been able to create one by creating a new Attribute-EBPS environmental entity.

 

 

However, I also want to structure a gamemode around it, and that's tricky.

 

 

 

In the scar files of the default gamemodes which involve control points, I see several commands with the words "get" or "getnum", which ask the game to count the number of points.

 

 

It appears that these functions are only specific to the default types of points.

 

 

Is it possible to create a new function that can recognize my 4th type of point?

 

 

Or use another method to achieve the same effect?


Edited by ultiraweirdo, 28 February 2018 - 04:08 PM.


#2 Gambit

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Posted 28 February 2018 - 07:36 PM

To create a new function... No as far as I know, brother.

But you can definitely create a 4th type of point.

 

Note though that there will be severe limitations - but yeah, with certain compromisies, and clever AI coding, it CAN be done.

What will thins new type of point produce? Requisition?

And why do you want it?

Please elaborate. :grad:


-In search of Papasmurf...

#3 ultiraweirdo

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Posted 01 March 2018 - 04:46 AM

To create a new function... No as far as I know, brother.

But you can definitely create a 4th type of point.

 

Note though that there will be severe limitations - but yeah, with certain compromisies, and clever AI coding, it CAN be done.

What will thins new type of point produce? Requisition?

And why do you want it?

Please elaborate. :grad:

 

 

It's supposed to be part of a power-up "network". 

 

For example, a map might have 3 of such points, and when one player captures all 3, he gets some power up or boost.

 

 

Now I'm just trying to get the game to count the number of points captured like it does in Control Area and Take and Hold modes.

 

 

But I don't think Relic's system is capable of accommodating new types of points.

 

 

 

by the way, could you help me with the TF2 humiliation mode thing? :)

 

 

For example, a Take and Hold victory triggers a forced hold-fire stance for the losers, and the game-ending win condition is Extermination, which I can rip from another mod.


Edited by ultiraweirdo, 01 March 2018 - 04:49 AM.


#4 Gambit

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Posted 01 March 2018 - 11:30 AM

... I am too deep into Survival now, and it requires some HEAVY coding there :grad:

But, I am too busy doing that, sorry brother...

 

Anyway, the idea of power grid is very good!

I do not see any issue, other than how it could be accommodated by the AI. I had to test there...

 

You have very good ideas, but... Regrettably, you will need someone to seriously get engage and help you ...

And at this point we have so HEACY modding schedule, we can barely keep up :p


-In search of Papasmurf...

#5 ultiraweirdo

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Posted 01 March 2018 - 02:22 PM

... I am too deep into Survival now, and it requires some HEAVY coding there :grad:

But, I am too busy doing that, sorry brother...

 

Anyway, the idea of power grid is very good!

I do not see any issue, other than how it could be accommodated by the AI. I had to test there...

 

You have very good ideas, but... Regrettably, you will need someone to seriously get engage and help you ...

And at this point we have so HEACY modding schedule, we can barely keep up :p

 

ok, no worries.

 

thanks, I know you're busy, but do you know if it is indeed possible to implement a power grid?

 

Also, what's the code for the hold-fire stance? thanks





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