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What would you like to see in an Act 3?


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#21 The Jovian

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Posted 22 March 2018 - 10:04 PM

 

As an aside, I'm fairly far into Act 2, having finished what there is of the Allies campaign (albeit with a CTD robbing me of the debriefing of Insomnia) and part of the way through the Soviet Act 2 missions... what is this Reptoir that I hear people talking about fairly often?

Go to the MO YouTube channel and watch the New Units Showcase #1. Notice on the left as VOLKNET is initialising, there's flashing text. It flashes pretty fast so you'll have to hit pause often to catch it.

One of them says "Loading 'Reptoir' Data".

Notice also that some of the other messages include:

'Loading Haihead Data'
'Loading 'Foehn' Data'
'Loading 'Allies' Data'

Other freeze frame messages include:

- "Locating Libra"

- "Locating M.A.D.M.A.N.

 

Between this and "Libra's World", it is getting likelier that Libra takes charge of Epsilon after Act 2.



#22 Solais

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Posted 22 March 2018 - 10:47 PM

https://forums.revor...52#entry1063250

 

My original post regards to this.



#23 BotRot

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Posted 23 March 2018 - 11:21 AM

How about a mission that is roughly similar to the GDI Hammerfest Base mission in Tiberian Sun, so that Blasticade will get a proper introduction?

 

Basically the enemy has somehow infiltrated a seemingly impenetrable Foehn base with the prototype Blast Furnace and its trenches and Foehn decides to retake the base with a small squadron of naval transports and engineers at first, since the enemy has taken control of said superweapon so air support is not an option. 


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#24 JustJoking

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Posted 24 March 2018 - 06:17 PM

Just Foehn Revolt missions.

#25 Deathswraith

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Posted 27 March 2018 - 12:11 AM

As an aside, I'm fairly far into Act 2, having finished what there is of the Allies campaign (albeit with a CTD robbing me of the debriefing of Insomnia) and part of the way through the Soviet Act 2 missions... what is this Reptoir that I hear people talking about fairly often?



#26 GameMaster0000

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Posted 29 March 2018 - 02:28 PM

I just look on 4th Faction trailer again and notice something.

All of them is Fohen vs Epsilon even Allied or Soviet Units are exist, all of them are color purple.

Also building layout is look like challange or campaign than skirmish.

May be some of them will be future campaign for ACT III.


Edited by GameMaster0000, 29 March 2018 - 02:34 PM.


#27 Solais

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Posted 29 March 2018 - 03:48 PM

There was also this:

Spoiler


Edited by Solais, 29 March 2018 - 09:15 PM.


#28 Dawbra

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Posted 29 March 2018 - 06:43 PM

I bet reptoir is something that is here but everyone forgot/don't known about its existence or how important they/it is/are?

I don't known why but i have strong feelings that Flyn and/or Alize can be somewhere on earth in some sort of Piramid as they was time traveled with some fohen forces to eliminate Yuri before all thing started but something fail?

So i think Yunru find some low range weak signal and going to trace its origins so she gets inside of a Piramid to check it , but there are assassins squad on her ass.
And in this pyramid are defense structures and robots that defend Flyn and Alize as they are in TimePods, they need to be awaken.
Objectives:
1.Check the source of signal that brought us here.
2.Find a way to turn off defense system.

2a Turn power to the system
2b Load Volknet to the Mainframe computer to get access to defense systems 

3 Defend Flyn and Alize pods

4.Take Flyn and Alize back to safety. 

Hint: Yunru , Flyn and Alize can't die in any part of a mission

Additional notes
Its infantry only mission to us 
Saving more defenses and fohen robotic units make it easier to survive later
When we need to get back with Flyn and Alize Yuri put bases on all exits and have full equipment available.
I think there will be no planes and flying units allowed for both sides

Objective 3 can be time limit as Yuri want's to choke us all poisoning the vents system but only if he capture them or we need to recapture them to prevent that.
After objective 3 we can build fohen units no tanks and some buildings that works like oil derric
Not sure if it can be done but it will be nice to see stuff like Doors that we can Open/Close when we stand somewhere or some switches
(You known like in Stacracft missions)

Not sure if can handle made my idea real , if someone want to do it i  be please but with proper credit ;)

We want inside mission but we don't want want to to chase Yuri to a bat cave to kill him right i think my idea is more proper.

In worst case Reptoir can be something laughable like Animals goes wild as Yuri don't care much about there existence thats not a monkeys, dogs have immune to psychic and it be reference to Ants Mission.

Talking about witch wy they don't use Dogs Gene that make them immune to Yuri powers and make some cure/vaccine from to patch People or that one with be born ?!

One explenation is that dogs are "stupid' so they cant be mind controlled and inteligent animals like cats can be mind controlled.
I dont see cat in Mental Omega they extinct , yuri kill them all ?!

Still am sad that we dont have some Civilian/GLA side 

Oh and is there a possibility to use emperor battle of dune assets to make inside missions?

 


Edited by Dawbra, 29 March 2018 - 06:56 PM.


#29 Solais

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Posted 29 March 2018 - 06:51 PM

It's Fin. Also, no time travel.



#30 Divine

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Posted 29 March 2018 - 07:07 PM

There was also this:

Spoiler

 

MO campaign ending spoiler:

Spoiler


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#31 Dawbra

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Posted 29 March 2018 - 08:56 PM

Sorry for the Flynt too much Black Sails :D

Why no time travel?
We have Yuri times after big battle yuri die but we lost all even the earth, black hand and other are capable to put earth in waste even libra.
What times we get after his dead?
No time travel to save earth?!
How the hell humans accept this?
Mind control immune came from what?
Evolution?
DNA change?
Yuri/Libra?
Immune control people without special technology life now?
Or they shows up after a disaster?

Q.


Edited by Dawbra, 29 March 2018 - 08:58 PM.


#32 Solais

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Posted 29 March 2018 - 09:16 PM

Some humans are just naturally immune to it.



#33 Tomb Deathwing

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Posted 29 March 2018 - 09:23 PM

Speaking of Dino , since the tech time machine is gone...

 

what I want to see is the return of the trainable T-rex :( , even as a secret character like the cyborg commando, perhaps to add 2 more secret op character  but the T-rex is the one I like to see a return.

 

The Cyborg commando is still there and i did got him...

 

Twin bridges

 

8 players

 

use foehn, steal one allied,yuri and soviet mcv.....infiltrate the other 4 construction yard and tech center of the armies fighteing each other..then build your mega army empire in your side of the battlefield.

 

I really want to see the T-rex again trained by you instead just to steal one in the battlefield when you use the psychic dominator on him.



#34 Divine

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Posted 30 March 2018 - 12:16 AM

Some humans are just naturally immune to it.

In vanilla YR Tanya says that she's been trained to resist mind control. But there are also the Hollywood action heroes who seem to have resisted it naturally. Psychics are also immune. It's also established that Soviet mind control worked by inducing euphoria, in which state people become extremely suggestible, while Yuri's mind control worked by turning people into mindless puppets. Either way, if these are still canon in MO, I think it's safe to say that a strong will or cybernetic brain implants is all it takes to resist mind control.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#35 isaac103

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Posted 30 March 2018 - 12:29 AM

Speaking of Dino , since the tech time machine is gone...

 

what I want to see is the return of the trainable T-rex :( , even as a secret character like the cyborg commando, perhaps to add 2 more secret op character  but the T-rex is the one I like to see a return.

 

The Cyborg commando is still there and i did got him...

 

Twin bridges

 

8 players

 

use foehn, steal one allied,yuri and soviet mcv.....infiltrate the other 4 construction yard and tech center of the armies fighteing each other..then build your mega army empire in your side of the battlefield.

 

I really want to see the T-rex again trained by you instead just to steal one in the battlefield when you use the psychic dominator on him.

What are some good maps to attempt to get the Cyborg Commando on? It's been driving me nuts here.....



#36 mrvecz

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Posted 30 March 2018 - 10:16 AM

 

.

What are some good maps to attempt to get the Cyborg Commando on? It's been driving me nuts here.....

 

Wyvern's Wrath (8) for Island gamemode

This map has 4 islands with 2 players on each so that might be one problem

 

Theres plenty of space, MCV are away from water so it cannot get killed by artillery ships, theres only one land entrance per island (So its unlikely AI will sneak in some SEAL's or Ivans to blow up each other)

Map is quite large too. Since AI has no clue about using transport crafts to haul actual land units to make a siege, AI can only defeat each other if they got better air units and some random events happening to their bases like power sabotages.

 

Particularity, Kirovs, Basilisks and Harbingers can threaten their bases so i would suggest putting Soviets close to yourself so the AI wont have to deal with them.

I recommend Pacific Front for this one, good amphibious units, really good late game AA defence. Flying hero....



#37 Tomb Deathwing

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Posted 30 March 2018 - 09:59 PM

there is another thing I like to see...and going to use tiberian sun as ref...

 

 

If yuri has all this tech of drill all the way to your base, well.. The Foehnn will be an opposite enemy.

 

If possible to build  concrete floor so the drill unit cannot appear there ? Like GDI has against NOD ?

 

And still retain the wish to see the T-rex as trainable unit again...even secret unit tier like the Cyborg commando :(



#38 lovalmidas

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Posted 30 March 2018 - 10:49 PM

MO campaign ending spoiler:

Spoiler

 

 

Wait, was Unthinkable planned out that way all this while? I'd never have thought of that. :o


Edited by lovalmidas, 30 March 2018 - 10:49 PM.

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#39 Tathmesh

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Posted 31 March 2018 - 04:18 PM

there is another thing I like to see...and going to use tiberian sun as ref...


If yuri has all this tech of drill all the way to your base, well.. The Foehnn will be an opposite enemy.

If possible to build concrete floor so the drill unit cannot appear there ? Like GDI has against NOD ?

And still retain the wish to see the T-rex as trainable unit again...even secret unit tier like the Cyborg commando :(


Foehn has SODAR that counters subterranean units, which is like GDI mobile sensor array.

#40 RedFox34

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Posted 04 April 2018 - 10:14 PM

If Reptoir is part of an Act 3, and they are playable antagonists, it'd be cool to have music like this for their OST -- basically Epsilon's themes up to 11, some dark, evil, stuff --







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