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YR Red-Resurrection 2.2 BUG REPORTS


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#1 OmegaBolt

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Posted 01 April 2018 - 01:37 PM

If you experience any graphical isues, crashes, desyncs or anything you think is a bug in general, then please report them below, providing as much detail as possible.


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#2 dreamkin

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Posted 17 April 2018 - 11:08 PM

Crash in all resolutions & all renderers

 

 
...up
...Try another repack....stupid =)

Edited by dreamkin, 17 April 2018 - 11:51 PM.


#3 hxazgalor

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Posted 26 April 2018 - 01:59 PM

Kirovs keep dropping bombs even when they are shot down. Bug or feature? XD

 

Some factions seem a lot more aggressive than others. The US, for example, can really push hard and win easily with a wave of Aroostooks and supporting vehicles. Is this just an AI issue?

 

Other than these, I haven't really had any other issues playing RR.


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#4 OmegaBolt

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Posted 28 April 2018 - 05:16 PM

Kirovs keep dropping bombs even when they are shot down. Bug or feature? XD

Don't think that's even possible in the engine, but since it fires fast its possible it could release a bomb frames before death so some are still falling when it dies.
 

Some factions seem a lot more aggressive than others. The US, for example, can really push hard and win easily with a wave of Aroostooks and supporting vehicles. Is this just an AI issue?

You mean some AIs are more aggressive? They all have roughly the same amount of triggers to build units, but the AI can't use units efficiently so some are more effective than others. The AI is better at using brute force units than stuff that needs micro or hit and run tactcs etc.

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#5 hxazgalor

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Posted 10 May 2018 - 05:47 AM

 

Kirovs keep dropping bombs even when they are shot down. Bug or feature? XD

Don't think that's even possible in the engine, but since it fires fast its possible it could release a bomb frames before death so some are still falling when it dies.
 

Some factions seem a lot more aggressive than others. The US, for example, can really push hard and win easily with a wave of Aroostooks and supporting vehicles. Is this just an AI issue?

You mean some AIs are more aggressive? They all have roughly the same amount of triggers to build units, but the AI can't use units efficiently so some are more effective than others. The AI is better at using brute force units than stuff that needs micro or hit and run tactcs etc.

 

 

1. It's rather strange how the Kirov thing happens. On numerous occasions where I've seen one shot down, the dying Kirov keeps unloading bombs up until it crashes to the ground. But maybe it's as you've explained.

 

2. That's true. They can be pretty dumb with their targets, but for the most part they really have a knack when using other units. Many a time a Federal Europe AI has a Vortex Tank easily ripping through an enemy base, and single-handedly wipes out the entire base on its own without suffering from too much damage. British AI tends to focus on an effective THz/Penguin combo; as long as they hit the right targets, or are not blocked by a wall of defenses or enemy forces, almost nothing can stop them on the warpath.

 

AI power grids tend to be very easily exploitable. A well placed Spy/Saboteur can definitely turn the tide to one's favor, and with the AI's tendency to go all out, most times they can easily steamroll an enemy without much difficulty. But until then, for the most part the AI does well to hold out on its own.


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#6 Gamer Studios

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Posted 27 May 2018 - 07:22 PM

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#7 Nicholas Chau

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Posted 01 June 2018 - 11:14 AM

omegabolt i have a serious error from the mod that i have to report:

whenever i order an elite spirit bomber to attack anything, the mod crashes on my face like an asshole.

 

here's the except and debug files:

 

 

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#8 OmegaBolt

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Posted 02 June 2018 - 11:03 AM

omegabolt i have a serious error from the mod that i have to report:

whenever i order an elite spirit bomber to attack anything, the mod crashes on my face like an asshole.

 

here's the except and debug files:

Will look into it, thanks.


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#9 ret6

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Posted 05 January 2019 - 05:41 AM

Whenever I play as Yugoslavia I can't build a nuclear power plant. I played a skirmish on an easy bot and built every building that was available and for some reason it still wouldn't let me build it.



#10 OmegaBolt

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Posted 06 January 2019 - 12:16 AM

Whenever I play as Yugoslavia I can't build a nuclear power plant. I played a skirmish on an easy bot and built every building that was available and for some reason it still wouldn't let me build it.

That's because Yugoslavia does not get access to the Nuclear Reactor. They get the Reactor Overload upgrade for Tesla Reactors instead.

 

You can look at unit availability on the website: http://omegabolt.cnc...tion/s_tech.php


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