Jump to content


Photo

A Suggestion

defend

  • Please log in to reply
No replies to this topic

#1 Omegamatic

Omegamatic
  • Members
  • 5 posts

Posted 03 April 2018 - 01:11 AM

Hello,

 

I started playing MO a year ago and was excited to hear about the new ARES update. 

I have a real good time playing this mod and i had a thought that occurred to me while doing so.

 

The "Defend" (Ctrl+Alt) command is (and always was) poorly made on the original RA2.

For example, when defending a unit, the defender remains aggressive and leaves the defended unit\building by itself if conditions require so.

Also, when defending, not all units come back to guard the defended target. Some, if provoked, will halt after eliminating the provoking enemy unit leaving their target defenseless. 

 

The fact AI behaves this way demands unnecessary and constant notice to the defending units, ultimately resulting in negligence of the defense command as a function. I think its too bad to disregard this function because it can be very helpful in not wasting time in-game. 

 

So here are my questions, the first i think would be relatively easy, the second, I consider harder because I expect it needs to be manually implemented.

 

A) Is it possible to make all defending units come back to their defended target after being provoked or after eliminating a nearing target? 

 

B) Would it be possible to have a certain restricting radius for each defending unit around the given target so its denied from going any further past a given distance? in principle, for long range units like Prism tanks, Magnetrons, or heroes like Morales, give a small defending radius, given that they can kill from afar. for Attack Dogs, Spooks, G.I soldiers etc.. make a larger radius.

An alternative option would be to manually choose the restricting radius circle, using the mouse wheel while holding the Ctrl+Alt buttons.

This way the player won't need to waste time on the cumbersome task of defending practically anything. 

 

Although MO has revived the game to a great length, RA2 is considered an old game by now, therefore, it lacks certain tricks and tweaks that newer RTS' already implemented regarding control issues.

But nevertheless, if those changes would be considered possible, i think more practical changes would take place, ultimately making the game even more enjoyable, handle-able and less primitive.

 

I'd be happy to hear your thoughts about it.


Edited by Omegamatic, 03 April 2018 - 02:24 AM.

Red+alert+comp+oc+really+love+ra2+been+p





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users