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The Emperor's New Easterling Fortress


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#1 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

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  • Projects:Easterling Faction for RotWK and the Planet Thertia novels.

Posted 12 April 2018 - 12:17 AM

Hello, people of T3A!

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Tonight, I bring to you the very first preview of a building model I have in mind for my mod for regular Battle for Middle-earth II (as opposed to rotwk), which I am titling 'Final Years of the Third Age', whose acronym is 'Fyotta'.

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In this case, it is the faction fortress for the newly playable army 'Easterlings', because in this mod there's going to be ten:

  1. Gondor
  2. Rivendell
  3. Erebor
  4. Isengard
  5. Mordor
  6. Goblins
  7. Easterlings
  8. Rohan
  9. Men of Dale
  10. Iron Hills

But anyway, here is the Easterling faction fortress!

post-16574-0-81688500-1523491945.png

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What do you all think?

Attached Thumbnails

  • Easterling Fortress.png

Edited by Emperor of the East, 12 April 2018 - 11:54 AM.

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"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#2 knowledgeforall

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Posted 15 August 2018 - 03:38 PM

Really nice. What will be the expansion pads ? 



#3 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

  • Members
  • 281 posts
  • Location:Connecticut, the U.S.
  • Projects:Easterling Faction for RotWK and the Planet Thertia novels.

Posted 21 August 2018 - 09:08 PM

In answer to your question, knowledge for all, I am going to make the following for expansions:

  1. Arrow Tower
  2. Trebuchet
  3. Plague Dock (works like Gate Watchers but poisons enemies instead of scaring them)
  4. Wall Hub

And for Fortress Upgrades:

  1. Banners (reduces builder cost by 20% and hero cost by 10%)
  2. Plagued Ammunition (gives poison arrows to arrow towers and poison stones to trebuchets)
  3. Venomous Moat (poisons enemies who launch melee attacks on the fortress instead of preventing melees)
  4. Apothecary (heals allies around the fortress)
  5. Golden Plating (walls the fortress in golden-yellow bricks made of brass, granting defense bonuses)
  6. Sanctum of Khamul (works like the Angmar Witch-King Sanctum but with poison damage instead of frost damage)

Thanks for your compliment and question, and I hope this answers your questions!


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.





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