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Some question regard of modding with Corsix


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#201 LemonTree

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Posted 20 March 2020 - 01:37 AM

My good friend Kekoulis have handle the OD/3D by adding animation but my unit doesn't seem to change.Is there someway i can troubleshoot this ? 
https://www.mediafir...7as/zip.7z/file
 


Edited by LemonTree, 20 March 2020 - 01:39 AM.


#202 LemonTree

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Posted 22 March 2020 - 04:45 PM

Brothers.It has been quite a journey. I present you my race mod at a very playable state.Please play test it and give me feed back.Thank y'all very much
https://www.mediafir...lstorm.zip/file



#203 LemonTree

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Posted 28 March 2020 - 07:28 AM

Some question.I want to incooperate better AI into my mod for play testing.What mod should i intergrate and may i ask if there is a safe method to do so (i can plug it in and out)



#204 Gambit

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Posted 28 March 2020 - 09:51 AM

You can use the DoWAI mod for Soulstorm.

If used as a requirement, you will have to change nothing, in your mod.


-In search of Papasmurf...

#205 LemonTree

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Posted 28 March 2020 - 12:39 PM

I try combining them.But upon i get Fatal AI error.How should i fix this ?
`Failed to import lua file 'Data:AI/Races/amalgamator_race/Loader.ai'`


Edited by LemonTree, 28 March 2020 - 03:24 PM.


#206 Gambit

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Posted 28 March 2020 - 10:25 PM

Ah, yes. You must make an AI profile for the amalgamator_race...


-In search of Papasmurf...

#207 LemonTree

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Posted 29 March 2020 - 05:40 AM

Wish me luck my brother.I'm gonna write my race AI


Edited by LemonTree, 29 March 2020 - 05:40 AM.


#208 LemonTree

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Posted 31 March 2020 - 02:19 PM

How do you make an unit resurrect from where it died like Necron Lord when being re-recruit from monolith ?


Edited by LemonTree, 31 March 2020 - 02:21 PM.


#209 Gambit

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Posted 31 March 2020 - 07:33 PM

Whoa, that is a bit complicated... If you are really interested, I can look into it again. And tell you what to do.

(I have forgotten the specifics, last time I dealt with it was when creating the AI code for the Necron Lord in unification, so that he can possess to the deceiver/nightbringer)


-In search of Papasmurf...

#210 LemonTree

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Posted 01 April 2020 - 06:31 AM

Never mind i found the code.It is in Ebps type ext.`Reanimated` 

 

Whoa, that is a bit complicated... If you are really interested, I can look into it again. And tell you what to do.

(I have forgotten the specifics, last time I dealt with it was when creating the AI code for the Necron Lord in unification, so that he can possess to the deceiver/nightbringer)



#211 Guest_Realistix Mod_*

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Posted 26 June 2020 - 02:43 AM

Hello every body,
I don't know if this is the place but I don't know where I could get some help.

I'm experimenting some issue with the Map Editor in the Corsix Mod Studio
Here is the story,
I'm working on a 8 players map for about a month now, it works in the game, I can play it, I can edit it, no problem...
But no way to find the map files anywhere !

When I want to edit it the rgd file is at the good place, in the mp folder of my mod (I'm working on a mod to, other story), but when I go in the mp folder by myself there is nothing.

 

I erased my mod inadvertantly, and my map was not playable anymore, nor I could find it via the mission editor to edit it
But when I pasted my back up of the mod the map was there back to and I can play it again and edit it again
So the files really seem to be at the good place, in the mp folder of my mod

But still, no way to find it other than opening it via the mission editor...

 

Also, MoreArtilery (who made the Cinematic Battle Mod) told me to run the mission editor as administrator;
but when I tried, I wasn't able to find the file anymore to edit it

So I only find the file via the mission editor opened not as adminatrator, and the file is at the good place, but no way to see it by another way

 

It's really too bad because I worked a lot on the map and I'd like to release it and make multiple scenarii with it, I'm sure some people would like it

If someone knows how to deal with this issue I would be so glad and grateful !

Here are some screenshots of the map, maybe it could give you some enthousiasm

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

https://drive.google...iew?usp=sharing

 

A big thanks to the guy who made "Urbs Bellum" map, really one of the best maps ever, don't know who is he, maybe you know him so you could say it to him, really a good map !

 

Thanks for reading and hope there is someone here knowing how to deal with this issue



#212 LemonTree

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Posted 20 August 2021 - 09:33 AM

Brother,i have come to ask again

Brother kekouslis have made me the objective point file using my race amalgamator_race
However,i have copy it and it doesn't work
So,i wan to ask you where the code for flag is located
To make sure that my race is using the atrritube brother kek make for me
Here is the screenshot of the conversation
unknown.png?width=1083&height=609


#213 Gambit

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Posted 20 August 2021 - 11:50 AM

First, let me say that there is no actual AE code related to Objective Points.

It is purely, addressed to some models. Namely, the Strategic Point, the Critical Location, and the Relic ones.

So, us, coders, can do nothing to add proper flag planting...

 

For proper flags to work, the EXACT race name must be included in the model itself, so that to invoke the proper flag to show.

Brother LemonTree, the EXACT race name is amalgamator_race?

Because I checked and I think the Objective Points model responsible (Data/art/ebps/Environment/gameplay/strategic_point_op) does not have support for that specific name race (amalgamator_race)...

But I many NOT have the latest model, I checked the one I have.

 

So I suppose it is as brother Kekoulis said. You have not given him the EXACT name of the race.

To be sure which is it, go into Data/attrib/racebps/, and see the name of the Amalgamator Race, (NO CAPITALS please!), and tell it to brother Kek.


-In search of Papasmurf...

#214 LemonTree

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Posted 20 August 2021 - 12:40 PM

First, let me say that there is no actual AE code related to Objective Points.

It is purely, addressed to some models. Namely, the Strategic Point, the Critical Location, and the Relic ones.

So, us, coders, can do nothing to add proper flag planting...

 

For proper flags to work, the EXACT race name must be included in the model itself, so that to invoke the proper flag to show.

Brother LemonTree, the EXACT race name is amalgamator_race?

Because I checked and I think the Objective Points model responsible (Data/art/ebps/Environment/gameplay/strategic_point_op) does not have support for that specific name race (amalgamator_race)...

But I many NOT have the latest model, I checked the one I have.

 

So I suppose it is as brother Kekoulis said. You have not given him the EXACT name of the race.

To be sure which is it, go into Data/attrib/racebps/, and see the name of the Amalgamator Race, (NO CAPITALS please!), and tell it to brother Kek.

Brother,i have my race name in a custom ucs file,it is so
unknown.png?width=1083&height=609
So,my race name is `Amalgamator`, `amalgamator_race`, or `Amalgamator_race` ?


Edited by LemonTree, 20 August 2021 - 12:41 PM.


#215 Gambit

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Posted 20 August 2021 - 06:20 PM

Aha!

So then, it is the RGD name on the left: amalgamator_race

Give this exact name to kek. :thumbsupcool:


-In search of Papasmurf...

#216 LemonTree

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Posted 21 August 2021 - 02:42 AM

Aha

 

Aha!

So then, it is the RGD name on the left: amalgamator_race

Give this exact name to kek. :thumbsupcool:

Aha,brother Kek have sent me the file with the exact name
I still get white flag.What could it be ?



#217 Gambit

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Posted 21 August 2021 - 08:19 AM

Ahem... I do not know, I suppose the texture?


-In search of Papasmurf...

#218 Moreartillery

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Posted 21 August 2021 - 09:10 AM

Aha

 

Aha!

So then, it is the RGD name on the left: amalgamator_race

Give this exact name to kek. :thumbsupcool:

Aha,brother Kek have sent me the file with the exact name
I still get white flag.What could it be ?

Run it in dev mode then open the artmessages log and ctrl+f to search for things like "missing", "flag", and "strategic_point"

 

I have a feeling this is another example of color bleed because the blood angels in my mod have the same problem. I'll test some more when I get home.


Edited by Moreartillery, 21 August 2021 - 09:18 AM.

Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#219 LemonTree

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Posted 21 August 2021 - 11:19 AM

Th

 

 

Aha

 

Aha!

So then, it is the RGD name on the left: amalgamator_race

Give this exact name to kek. :thumbsupcool:

Aha,brother Kek have sent me the file with the exact name
I still get white flag.What could it be ?

Run it in dev mode then open the artmessages log and ctrl+f to search for things like "missing", "flag", and "strategic_point"

 

I have a feeling this is another example of color bleed because the blood angels in my mod have the same problem. I'll test some more when I get home.

 

Thank you,i will try this



#220 LemonTree

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Posted 21 August 2021 - 11:28 AM

unknown.png

I find this to be highly sus
This could be it





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