Daz 3d seems like overkill for a BfME model.
I have used Adobe Fuse and Mixamo to create and pose a model based on the Rivendell statues. I then modelled some clothing and pattern design around the figure. These where then baked onto a low-poly model to create a texture. I've been wanting to recreate the RotWK Fornost Citadel statues in Adobe Fuse for a HD remake bit that hasn't happened yet, I've got more fancy designs fr Rivendell to come.
Features like eyelashes are not important in BfME at all. Modders use photographs, and will Photoshop features like moustaches, Elven ears or Dwarven noses. An ear or a nose on the 3d model can simply be a single triangle.
Features like armour and clothing are very important and I doubt you will find easy solutions in Daz.
Edited by MattTheLegoman, 27 May 2018 - 02:16 AM.
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