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Anyone tried Daz 3d for BFME graphics yet?

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#1 Emperor of the East

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Posted 26 May 2018 - 11:28 PM

Greetings, T3A.


Today, I am here with one simple question based on the design plans for my own mod, Empire of the East. Has anyone tried using Daz 3d for making new unit models and old unit remodels for any of the Bfme games? Or is me using it for this purpose in modding the graphics of Bfme2 Patch 1.06 going to be the first time Daz 3d has ever been used by a T3A member?


If so, who uses Daz 3d for modernizing BFME graphics? If not, then I look forward to...

  1. Figuring out how to do it, and
  2. Showing you guys the results


In all, thanks for reading this!

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#2 Elric



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Posted 26 May 2018 - 11:41 PM



The consensus is that using something that doesn't support W3D can typically be a lot slower. Most people here use Gmax/Renx or 3DS Max 8.


You will run into issues transferring the model from one format to another. That said, I have never used Daz 3d. If you are successful in figuring out a way to create the model, export it and then transfer it to a W3D model, I am sure people will be more interested in using the program. I haven't been part of the modding scene for a few years but I am pretty sure the standards are still the same as they were.





#3 MattTheLegoman


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Posted 27 May 2018 - 01:47 AM

Daz 3d seems like overkill for a BfME model.

I have used Adobe Fuse and Mixamo to create and pose a model based on the Rivendell statues. I then modelled some clothing and pattern design around the figure. These where then baked onto a low-poly model to create a texture. I've been wanting to recreate the RotWK Fornost Citadel statues in Adobe Fuse for a HD remake bit that hasn't happened yet, I've got more fancy designs fr Rivendell to come.

Features like eyelashes are not important in BfME at all. Modders use photographs, and will Photoshop features like moustaches, Elven ears or Dwarven noses. An ear or a nose on the 3d model can simply be a single triangle.

Features like armour and clothing are very important and I doubt you will find easy solutions in Daz.

Edited by MattTheLegoman, 27 May 2018 - 02:16 AM.

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