The Battle for Middle-Earth: Reforged
The Battle for Middle-Earth meets a brand new, powerful game engine - Unreal Engine 4!
Up-to-date 3D graphics, FX effects. Unreal Engine 4 has received recognition for it's leading realtime visual rendering capabilities and has been widely used in creating movies and architectural design.
(No more lags)Lags were always an issue when it comes to multiplayer, it was the old engine and off host problem which were responsible for players suffering. Multiplayer optimization is one of our primary goals and it is possible due to having a new game engine and, in particular, an open source code and an opportunity to make a convenient auto rating system.
(Dynamic interaction) Dynamic and destructible landscape and surroundings. sophisticated physics. Better watch than read and that's why prepared special footage, showing clothing simulation (e.g. capes and banners realistically reacting to wind), dynamic destruction of buildings and castle walls (The deeping wall of Helm's Deep explodes as it does in the film "The Two Towers"), collision of various objects (units collide and interact with each other and their surroundings)
(High fps) The Battle for Middle-Earth and it's successors had only 30 fps which is too small for modern games! We assure you, you will feel the difference when you will watch the gameplay footage.
(4 K support) Even The Battle for Middle-Earth II could not even support a resolution of 1K, that is also why it's official gameplay videos had a resolution no higher than 720 P. The first teaser of "The Battle for Middle-Earth: Reforged" is shot in Ultra HD resolution, so we kindly suggest you to switch on the higher parameters of 4K or 2K in case if your device capacity is not enough). Do not watch it on phones unless you are up to skip the best of we can offer.
We are determined to continue developing "The Battle for Middle-Earth: Reforged" as well as we are confident to tell that many new changes are to be introduced in the future if the project goes on.
BFME: Reforged is a non-commercial project currently under development.
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Edited by FIEDmitry, 13 June 2018 - 12:24 AM.