Hi I am getting the same issue. I can set up an online game but as soon as I start it it hangs then crashes. Same thing happens if I do a local skirmish. If I 'unhook' the launcher, skirmish starts working again.
Error log:
----- C&C:Online Launcher Start -----
Game: C&C3
C&C3 Install Path: C:\Program Files (x86)\Steam\steamapps\common\Command and Conquer 3 Tiberium Wars\
Started game with: "CNC3.exe "
Caught CREATE_PROCESS_DEBUG_EVENT from C&C3. Detaching...
Found game.dat process. PID 3268
*** Starting CA public key patching routine ***
CA public key is expected value.
Successfully patched CA public key.
*** Starting hostname hooking routine ***
Injecting DLL into game.dat process...
Result of injection: Code -1073741582
Port test:
sing server nntest.cnc-online.net:30000
Bound to local port 58760
Bound to local alternate port 58761
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 58760 to nntest.cnc-online.net:30000
Received server INIT [456565]
Our public address is 31.185.185.238:58760
Sending client INIT2 [456565] from port 58761 to nntest.cnc-online.net:30000
Received server INIT2 [456565]
Our alternate public address is 31.185.185.238:58761
Sending cient START [456565] from port 58761 to nntest.cnc-online.net:30000
Received server START [456565]
Server extra port is 40000
Sending client PING [456565] from port 58760 to nntest.cnc-online.net:40000
Received server PING(2) [456565]
Received server PING(3) [456565]
Received server PING(4) [456565]
===========
SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Press any key to continue . . .
Edited by starmocker, 15 July 2018 - 08:28 PM.