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Patch 3.3.4 Proposed Changelog


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#201 FELITH

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Posted 26 July 2018 - 08:44 AM

3.3.4
* change: Experimental Warpshop build limit decreased from 2 to 1, price decreased to $1500

3.3.3
* change: Experimental Warpshop build limit increased from 1 to 2, price increased to $2000

- nerf: Chronolift radius decreased from 25 to 20, recharge time increased from 1:30 to 2:00

were you high?? what's the point to use Chronolift now?
If you are not gonna revert this change in any way, could you make Chronolift be able to use around Chronosphere as well as Warpshop?
 

Edited by FELITH, 26 July 2018 - 08:45 AM.


#202 Speeder

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Posted 26 July 2018 - 08:57 AM

The solution of having 2 Warpshops to allow the players to do a base-to-base Chronolift was not very neat, we'll do something else in the future.


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#203 Drezalnor

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Posted 26 July 2018 - 01:37 PM

The solution of having 2 Warpshops to allow the players to do a base-to-base Chronolift was not very neat, we'll do something else in the future.


That would balance things much more.
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#204 NorthFireZ

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Posted 26 July 2018 - 10:20 PM

If you’re looking for a way for chronolift to be viable, could always make a building for the defense tab that provides a small chronolift area around it.

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#205 Drezalnor

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Posted 27 July 2018 - 12:25 AM

If you’re looking for a way for chronolift to be viable, could always make a building for the defense tab that provides a small chronolift area around it.


A defensive structure providing a chronolift area?Now you have my attention.
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#206 StolenTech

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Posted 27 July 2018 - 07:24 AM

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#207 Solais

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Posted 27 July 2018 - 09:21 AM

Maybe instead of a Gap Generator, it could be an upgradable Generator Tower that you first have to build, then upgrade it with an attachment that grants different effects, the Gap Attachment would give your regular gap tower, a Chrono Attachment would provide a chrono field to use the chronolift (maybe provide instant warp for warper units, no cooldown, if possible). And then maybe a third attachment with a third kind of effect, similar to the Iron Guard, just works with defense structures. (I'm totally not considering balance, btw.)

 

Or just give the chronolift field to the gap generator. :V


Edited by Solais, 27 July 2018 - 09:21 AM.


#208 Divine

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Posted 27 July 2018 - 10:59 AM

If possible, how about Siegfried's deploy ability, besides placing him in stasis, would also grant a chronolift aura around him? Some ppl say he needs a buff anyway.


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#209 JackoDerp

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Posted 27 July 2018 - 12:12 PM

If possible, how about Siegfried's deploy ability, besides placing him in stasis, would also grant a chronolift aura around him? Some ppl say he needs a buff anyway.


No
No
No

Some ppl say he needs a buff anyway.


NO
NO
NO
NO

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#210 TY229

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Posted 27 July 2018 - 12:13 PM

If possible, how about Siegfried's deploy ability, besides placing him in stasis, would also grant a chronolift aura around him? Some ppl say he needs a buff anyway.

 

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Your balance suggestions are bad


#211 Nox667

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Posted 27 July 2018 - 01:12 PM

Some ppl say he needs a buff anyway.

This im curious about. Who are those people who think sieg needs a buff?
Cause everyone i've played with so far agrees on one thing: siegfried is ridiculously powerful and the only thing he'd need are nerfs.
And im with those people in that regard. He is too tough for how much damage he inflicts over huge range, we dont call him Mobile Army Deleter (short M.A.D.) for nothing in the MO discord group.

Even if you do manage to kill him he's back few seconds later cause for whatever reason heroes still have not gotten a massive build time multiplier.


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#212 JackoDerp

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Posted 27 July 2018 - 01:22 PM

Siegfried does too much damage at too big a range for his Healthpool.

If your faction suffers from low range the results are catastrophic (Scorpion Cell and Coronia come to mind) and he counters everyone too easily

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

 

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#213 Drezalnor

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Posted 27 July 2018 - 01:45 PM

If possible, how about Siegfried's deploy ability, besides placing him in stasis, would also grant a chronolift aura around him? Some ppl say he needs a buff anyway.


Do you seriously believe that Siegfried is UP?!
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#214 Divine

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Posted 27 July 2018 - 02:35 PM

 

If possible, how about Siegfried's deploy ability, besides placing him in stasis, would also grant a chronolift aura around him? Some ppl say he needs a buff anyway.


Do you seriously believe that Siegfried is UP?!

 

Personally, I don't. I think he does well. But every once in a while I see someone complaining that he's underperforming compared to other heroes.


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#215 NorthFireZ

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Posted 27 July 2018 - 03:10 PM

If you wanna talk about Most underperforming hero: Eureka

Most overperforming hero: Volkov

Middle ground? Morales

Despite LC being OP with Catas being so powerful I think Morales is good design for a hero. Here is a unit that can be extremely powerful in the right hands and cost thousands upon thousands of property damage upon your enemy but he also gives your opponent a lot of opportunities to deal with him.

His snipe is powerful but has a long cooldown and friendly fires

His building killing is instant but it takes a good amount of time and is very noticeable

His speed is slow and his health pool is small making him very vulnerable by himself

You can’t complain Morales is OP because there’s so many loopholes you can find to deal with his annoying range.

Now let’s take a look at Siegfried

His range is massive and has aoe, granted he has a minimum range but his weapon instantly kills T1-T2 infantry

His armor is fairly strong, even morales can’t one shot and medics make this guy unkillable

Speaking of unkillable he’s got a deploy ability that makes him invulnerable that further increases his survivalbility

His weakness was his need for escorting units, now some of his escorts are all getting majorly buffed.

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#216 TY229

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Posted 27 July 2018 - 03:59 PM

as an EA main, I can safely say Siegfried is pretty OP with how good he can be vs blobs of infantry and even armor in certain cases. Whoever said it's UP, I would love to know why they think Siegfried of all heroes is UP.


Your balance suggestions are bad


#217 PACER

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Posted 27 July 2018 - 04:41 PM

as an EA main, I can safely say Siegfried is pretty OP with how good he can be vs blobs of infantry and even armor in certain cases. Whoever said it's UP, I would love to know why they think Siegfried of all heroes is UP.

 

For PvE guys he's the only hero who has problems gaining veterancy :D


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#218 TY229

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Posted 27 July 2018 - 04:47 PM

He damn well should considering he can erase groups of infantry in one shot :p

 

Besides balancing around PvE is a complete no-no. Even though in PvE Siegfried is also a monster (that gets insta-targeted by Invaders)


Your balance suggestions are bad


#219 Tathmesh

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Posted 27 July 2018 - 05:31 PM

Maybe instead of a Gap Generator, it could be an upgradable Generator Tower that you first have to build, then upgrade it with an attachment that grants different effects, the Gap Attachment would give your regular gap tower, a Chrono Attachment would provide a chrono field to use the chronolift (maybe provide instant warp for warper units, no cooldown, if possible). And then maybe a third attachment with a third kind of effect, similar to the Iron Guard, just works with defense structures. (I'm totally not considering balance, btw.)

 

Or just give the chronolift field to the gap generator. :V

 

This is a really cool idea.

 

Maybe the third attachment could be some kind of faction specific effect

 

Like for EU, maybe the generator can create a small Force Shield aura, so like Iron Guard for buildings but not units. 

 

PF's generator acts as a long-range sensor that automatically triggers a free swarm of hunter-seeker drones to attack the enemy.

 

I'm not sure about the US.



#220 BlackAbsence

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Posted 27 July 2018 - 07:45 PM

I'm against buffing Siegfried.

I remember one match, on Amazonas Delta, I was randomly selected as Last Bastion with Euro Alliance as my opponent.

I figured the only way to properly counter Siegfried as Last Bastion would be by stunning Siegfried with giantsbanes.

However, giantsbanes had less range and speed compared to Siegfried (GBspd=5. GBrng=9. SFspd=6. SFrng=12) - This allowed Siegfried to do hit-and-run tactics (Uncharacteristic, if you ask me), eventually killing all my expensive giantsbanes at the cost of $1500.

Surrounding him with medics is a cheeky thing to do, too.

And, I couldn't really get at him with gharials either, because he had a bunch of mirages and charons to slurp them up.

 

There's a lot of things I find OP about the Euro Alliance, such as their ability to counter super weapons / barracudas / anything briefly heavy-hitting at T2 for free with their force shield support power.

In my opinion, the force shield should, at least, cost something and/or temporally turn off base power (like it used to, in its early days).

 

The only thing really under-powered they have would be the snipers which are fortunately getting a buff.

However, EA as a whole doesn't really need the extra anti-infantry power anyway :p


Edited by BlackAbsence, 27 July 2018 - 08:00 PM.

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