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Update on WOTR

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#41 MattTheLegoman

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Posted 28 November 2018 - 03:46 AM

I'd say the next version will have it in.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#42 beegnyss

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Posted 28 November 2018 - 07:22 AM

The next version?

 

Based on previous releases that isn't far off!



#43 MattTheLegoman

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Posted 28 November 2018 - 08:21 AM

Yes it is far off.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#44 Minh Kudo

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Posted 12 December 2018 - 08:43 AM

Hope that there are more than 2 teams and more than 6 players.
Also it will be more exciting if one player can own more than one territory at the beginning and can place army leaders in mamy places.
Thank you so much for your work! 😍

Edited by Minh Kudo, 12 December 2018 - 08:44 AM.


#45 Sharkey

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Posted 12 December 2018 - 09:46 AM

A quick thought, though if applicable it would really be an afterthought: the different factions could each have little bonuses that apply on the living map, appropriate to their character. Not decisive bonuses, but little enough to make a difference in the game over the long term.

For instance, perhaps Isengard could generate slightly more resources per turn, or Erebor could upgrade more units at a time (when in territory with an Armoury).



#46 beegnyss

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Posted 23 January 2019 - 07:22 PM

Gondor seems to be shafted on the Barracks units. Erebor can train Iron Hills units and Wyrm slayers, whereas Gondor can only train their base units. Maybe add the FOuntain Guards or the Citadel Guards to compensate?



#47 Sharkey

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Posted 25 January 2019 - 12:24 PM

After the recent post on the Mod DB page, I can't wait to try it with it's new features, and particularly the new look with added details. That world map looks like a Pre-Raphaelite painting...



#48 Ahmad13

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Posted 26 March 2019 - 01:21 PM

hey guys, 

amazing work and thank you for this effort, 

btw where are the mirkwood archers ? in the begining of the thread i don't see them listed under any faction.. 

please don't tell me you removed them :( 



#49 OdoProudfoot

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Posted 26 March 2019 - 02:48 PM

Mirkwood units are only summons and inn units for Lothlórien so far
Mirkwood faction is not out yet





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