Hello,
I recently wanted to make a map that could be played both single-player or multiplayer, so theres no need for 2 versions. I have been able to make worldbuilder detect when theres an EASY, MEDIUM or HARD AI playing by checking if any unit has Upgrade_HardAIMultiplayer or singleplayer (easy, medium aswell). But there is absolutely nothing to detect a brutal by!!! I have spent hours trying to find a workaround, even using the brutal cost reduction trying to trigger building an unit and seeing how much money you're left with (brutal with more should be), but nothing works. Legends by Crusard did this by simply telling some goblins move to a location and check if they are there or not, but i have tried copying exactly what he did and it didnt work. Maybe im missing out something someone could help me...
So in short, can anyone think of a way to detect if a player is AI (on any difficulty)?