Jump to content


Photo

[Bug] 4 bugs of Misty Mountains faction (expanded 02.08.)


Best Answer Mathijs, 01 August 2018 - 12:20 PM

1) Will forward.

2) Known issue, will be fixed at some point.

3) One extra battalion is unlocked from a fortress upgrade, bringing the total to 2. We can't do it in a cleaner way.

4) Will forward.

Go to the full post


  • Please log in to reply
2 replies to this topic

#1 MarKr

MarKr
  • Members
  • 11 posts

Posted 22 July 2018 - 10:38 PM

Hi,

 

here are 4 bugs (maybe some of it is intentional, not sure) that I noticed today while playing Misty Mountains faction on Iron Hills map.

 

1) It seems the upgrade cost reduction from multiple Treasure Troves does not apply to Banner carriers upgrade. With two Treasure Troves when I select Goblin squad, armor/blades/arrows cost 237 but Banner carriers still costs 100. Not sure if this is intentional, but the test there says it simply reduces costs of upgrades, does not mention any exceptions.

 

2) I got my Great Goblin killed about 3 times and his death animation never played instantly. He stands there for about 10 seconds (no longer possible to control him nor he does anything) and then the death animation plays.

 

3) Gundabad Bodyguards are according to description to be limited to 1 unit at a time. However it is possible to buy one squad from Gundabad Pit (costs 1500) and another one from the Fortress (costs 1200). I am not sure if this is intentional but they have both same names, same abilities, same texts so I would assume they would are the same unit and thus count towards the same limit.

 

4) Is Vampirism on Giant Bats working? I got one Bat (vet lvl4) at very low HP and no matter how many times it attacked Dwarwen troops, it never seemed to gain any HP what-so-ever.

 

Thanks for the mod, it is really great :)


Edited by MarKr, 02 August 2018 - 07:54 AM.


#2 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 01 August 2018 - 12:20 PM   Best Answer

1) Will forward.

2) Known issue, will be fixed at some point.

3) One extra battalion is unlocked from a fortress upgrade, bringing the total to 2. We can't do it in a cleaner way.

4) Will forward.


No fuel left for the pilgrims


#3 MarKr

MarKr
  • Members
  • 11 posts

Posted 02 August 2018 - 07:52 AM

Thanks for the answer.

 

I found one more thing - I played today on Forodwaith map today and when I built a Catapult expansion on my fortress the expansion was built, but the Catapult was invisible:

Nov_obr_zek_31.png

I am sure the catapult was not destroyed - I could see the weapon was still hurling stones, it was just not displayed.

 

And an addition to my first post, point number 4: 

The bats also don't start auto-healing when they are out of combat, it does not matter what level they are (if that should have any impact). I guess it is a bug because all other monsters heal when they are out of combat.


Edited by MarKr, 02 August 2018 - 07:52 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users