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Unused DamageFX

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#1 Miraak5



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  • Location:France
  • Projects:ROTWK Patch 2.02, BFME1 Patch 1.08
  •  BIG coding, Map scripting and AI coding

Posted 30 July 2018 - 02:23 PM

Hi, i would like to add a new DamageFX in bfme1 (i know u cant create a new one) but i know that you can use an existing one that is unused

i tried some of the unused DamageFX i know from bfme2 (like FIRE1, MAGIC2...) but they dont work in bfme1



does anyone know some unused DamageFX that work in bfme1 ?

He was the first...

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