Jump to content


Photo

SEE "Stumpy" War Troll


  • Please log in to reply
16 replies to this topic

#1 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 16 August 2018 - 05:23 PM

This troll is based on the BFME giant proportions, to fit those anims...

Should be quite fun to play with in game, if it ever makes it that far  :whatoa:

 

Model is high res atm.

 

 

Stumpy_Render0.jpg

 

Stumpy_Render1.jpg

 

Stumpy_Render2.jpg


Edited by Nazgûl, 17 August 2018 - 11:05 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#2 NewErr

NewErr

    Legionary of Doom

  • Project Team
  • 2,171 posts
  • Location:Romania
  • Projects:The RC Mod
  •  World Wide Artist

Posted 16 August 2018 - 08:58 PM

Hey Naz, long time no see. This one looks rather impressive.



#3 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 17 August 2018 - 12:31 PM

Yeah... life with kids :smile2ap: 

 

Thanks dude. It's not my best work, but it's a rather dull model actually. Not a lot of details... mostly pale fatty flesh, lol. It should be a tad whiter in skin tone, but I could adjust that in Photoshop later when the texture is uv mapped.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 December 2019 - 05:43 PM

Topologizing the maces...

 

SEEStumpy-Troll-Maces.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#5 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 December 2019 - 05:46 PM

...and the "feet"...

 

SEEStumpy-Troll-Feet-Maces.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#6 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 December 2019 - 06:04 PM

Ready for UV mapping... and hopefully rigging, if Valheru, NDC or Bashkuga is around  :smilehuh:

 

The model is adapted for the vanilla giant animations, so with some animations locked out, it should look pretty cool if though the chains will be stiff off course  :whatoa:

 

Model is rather high poly as well, with around 9000 polys. But it will be a single unit, like the Balrog.

 

SEEStumpy-Troll-LP.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#7 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 07 December 2019 - 10:31 AM

I can give it a go next week. What .skl does it use?



#8 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 07 December 2019 - 11:35 AM

Awesome, "The model is adapted for the vanilla giant animations:thumbsuphappy:

 

I have no idea how hard it is to rig without too many distorions in animations as there are a very high number of polys compared to vanilla models, but hopefully you'll manage without too much of a hassle  :smilehuh:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#9 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 07 December 2019 - 12:45 PM

It should be fine 😄. Throw me the MAX file in PM and you will have it rigged next week.

Edited by Bashkuga, 07 December 2019 - 12:45 PM.


#10 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 07 December 2019 - 04:59 PM

It's ZBrush, but exported as OBJ, so it will import in any 3D program  :smile2ap:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#11 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 07 December 2019 - 09:33 PM

Alright :).

#12 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 07 December 2019 - 10:52 PM

Here's what the final "low poly" model looks like, with UV mapped textures.

 

I sent a link to the files for you  :thumbsupcool:

 

SEEStumpy-Troll.jpg


Edited by Nazgûl, 07 December 2019 - 11:14 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#13 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 12 December 2019 - 11:23 PM

Bashkuga has now rigged the Stumpy Troll with awesome result. Minimal amound of artifacts, despite the difficulty of matching my rather high poly models to the basic SKL.

 

Stumpy will be an expensive single late game unit with tremendeous power  :thumbsupxd:

 

SEEStumpy-Troll-rigged.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#14 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,642 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 12 December 2019 - 11:45 PM

Woah. Great job Nazgul and Fjodor. ;D Certainly a unique monster!


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#15 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 13 December 2019 - 02:54 PM

Glad you like it. Put a lot of love into this beast. If you want it for AotR, let me know.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#16 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,581 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 19 December 2019 - 03:25 PM

Really happy to see this poor guy, finally in game, smashing vanilla dwarves...  :thumbsupxd:

 

SEEStumpy-Troll-In-Game.jpg

 

SEEStumpy-Troll-In-Game2.jpg


Edited by Nazgûl, 19 December 2019 - 03:33 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#17 NewErr

NewErr

    Legionary of Doom

  • Project Team
  • 2,171 posts
  • Location:Romania
  • Projects:The RC Mod
  •  World Wide Artist

Posted 19 December 2019 - 09:47 PM

Zomg, that is a very nice sight. Well done.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users