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squad_hold_ext modifiers


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#41 fuggles

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Posted 26 August 2018 - 04:42 AM

As you have been so super kind, I can send you my rough as all hell, pre alpha? Although it may have limped to alpha by then.

Gambit - I recall we have fixed icons for cover when it appears in front of the unit. Can I have that and is there a builder one?

#42 Gambit

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Posted 26 August 2018 - 11:00 AM

Gambit - I recall we have fixed icons for cover when it appears in front of the unit. Can I have that and is there a builder one?

Here: http://www.mediafire...versUM.rar/file

This is a COMPLETE set of covers for squads with issues.

It is taken from the UM project. Just use the "appropriate" pair (cover + neg) event, to put into the event_manager_ext of the entity.

 

For a builder one, I suggest you should use the same principle/method with the above, and simply change the name from the original idle builder event + FX, and in the new GX just change the orientation in the Offsets.

I can do that, but I am not sure which var (x,y,z) I should put. It is trial and error, based on the model.


Edited by Gambit, 26 August 2018 - 11:01 AM.

-In search of Papasmurf...



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