Gambit a point I wanted to raise with you. If I understood you correctly, by the way which you envisioned, squad takes a SP for 25 req/power and player can upgrade his squad with weapons he wants.
Yes, exactly. We CAN change it to your initial suggestion (the squad gets a member, or a weapon upgrade), but I followed this method for MANY reasons, one of which is that customizability. The second, the effect when you LOOSE a point. In my system you loose resources as well. In the proposed system I could not think of anything...
Open to change as I said, of course.
I am interested is it possible to give player abilities to exchange weapons in the squad even after he chooses all possible upgrades, in essence making heavy weapon loadout more fluid and flexible?
This is exceedingly difficult, if not impossible
So far, I have not found a way to downgrade a squad...
I will have to see the campaign Hero Wargear customization screen and see how it was done.
@CODERS: Anyone knows how?
This is how I understood development of this segment so far. One squad can have members belonging to 5 different types (no commanders/heroes).
Yes, but you CAN have commanders or heroes! AND we can use their wargear - in fact we can even have HEROES-ONLY squads! But yeah, up to 5 different types.
Player is able to choose members of his squad (this is where the existence of three starting squad kinda confuses me - why do we need option of three squads if player will be able to create his custom squad, I think we might had a misunderstanding here or Im not getting something).
Well, the two options are NOT mutually exclusive!!!
Option 1] -> Each squads will be HIGHLY customizable.
Option 2] -> You will have 3 squads to choose from.
Of course, option 2] seems irrelevant, but I was thinking: One squads to be more close-combat, the second more ranged combat, and the third, mixed. All three will be customizable of course, but each will be mostly oriented to each type.
For example the close combat-squad will have only one or two ranged upgrade options. The ranged-combat, only a couple close range upgrade options. And the mixed-combat will have equal options in both types of combat, but not AS good as the ones the other have.
> We can of course go with the ONLY ONE SQUAD option, and the player will only have to choose a race.
If you are asking me to list squads then I presume we are still in the creation process for the feature of custom squads?
Yes!!! We can keep vanilla statistic, but we can have a Kill-Team composition!!!
The idea of kill-team is EXACTLY that, ain't it?
...you take a look at this template and tell me if this is what you wanted. If yes, I will updated this message ASAP with two more SM squads and three pointy ears squad
Well, flowing our discussion above, we must decide:
We will keep ONE kill-team squad per race? This is important, because the whole design can be MUCH more refined with only one squad. More to this, we can easily present/cover MORE races that way!!!
At this point, I think I agree with you! One squad per race is more appealing and will give each race MORE options (instead of "spreading" its most important members into 3 squads).
So I guess its one squad per race then???
On squad composition, I was thinking something like (here is the template):
(Note: remember that we can have up to 7 leaders+weapon upgrades. Which means that if you have 2 leaders, the regular members can have up to 5 different weapon upgrades.)
--------------------------------------------- TEMPLATE ---------------------------------------------
SPACE MARINES RACE
Regular Members: Tactical Marines (max 4) - Abilities: Grenades (all members can throw one, async ability)
Regular Members' Weapon Upgrades: 4 different weapons, all 4 members can upgrade to any of the 4 weapons.
Leader 1: Tactical Sergeant (no max) - Abilities: Melta Bombs + Morale restore (both async)
Leader 2: Apothecary (maximum 1) - Abilities: Healing Aura (always on)
Leader 3: Vanguard Veteran (no max) - Abilities: Fervour (increases melee damage of squad)
Leader 4: NO
OVERALL: Total Squad Members: 9 = 4 Regular (with 4 different weapon upgrades, all upgradeable) + 5 Leaders (of whatever composition except apoth that is limited to 1)
-------------------------------------------------------------------------------------------------------------
You see why I was thinking about 3 Kill-Teams per race? This is a TACTICAL squad... I couln't have added Assault Marines. And Termies would be a bit off...
But yeah, let's start with ONE type of squad per race, yes?
---------------------------------
Ok, so I also finished the Kill-Team LAST STAND alpha!!
Have a look at your PM box.
INSTRUCTIONS for Kill-Team LAST STAND
- 1] Apply the patch I sent you on PM, on a Unification 4.0 installation - simply overwrite all files.
- 2] Then, start a game in (4p) Biffy's Peril map. This is a test map, of course. We will need LS-specific maps in the future!
- 3] Set as many players as you want, but always remember, the LAST ONE will be the enemy computer spawning waves. Biffy's peril is a 4p map, so you can have up to 3 players (human or AI). The 4th player must be the ENEMY AI, and so it cannot be used as an ally player.
Example 1: You are at Slot 1, and you set the enemy AI player at Slot 2. CLOSE ALL OTHER SLOTS! Your race must be either Eldar or Space Marines. For the enemy, better use Chaos Marines.
Example 2: You are at Slot 1, have want a friendly AI player at Slot 2, and you set the ENEMY AI player at Slot 3. CLOSE ALL OTHER SLOTS! Your and the AI assistant player race must be either Eldar or Space Marines. For the enemy in Slot 3, better use Chaos Marines.
- 4] YOU MUST have set [Fixed Positions].
- 5] Now, select the [GameMode] Kill-Team wincondition. And any other Win Conditions you want, but NOT other Win Conditions ( [WC] ). The Last Stand game mode has its own method of determining who wins and who loses, so annihilate, or exterminate would be silly to use.
Winconditions: I suggest you should use: DEFINITELY "Disable Fog of War", "Heroes" and "Change Players", especially if you use AI allies (the do not play OK, because there are still Strategic Locations on the map...) ! Good Idea to Use: "Weather Conditions", "Day and Night", "AI MapDB".
If you want to alter the waves' composition: Go to Unification_Bugfix\Data\scenarios\mp\4p_biffys_peril.scar and open it with notepad. Then, use common knowledge.
The waves are FULLY and EASILY adjustable!
... Whoa this was a looong post
-In search of Papasmurf...