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#101 ZmajOgnjeniVuk

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Posted 18 September 2018 - 04:28 PM

Yes, that is the last Dark Angels version.

... BUT I guess there will be... one more update! See, there is a discussion on removing missile launchers from tacticals and replace them with melta guns. But other than that, I will collect whatever issues the community mentions, and make a last 3.1 version, and that's it  :thumbsupcool:

 

Hmmm, interesting decision. Wouldn't that make Tacticals to vulnerable to long range armor fire and remove their ability to destroy armor from a distance? 
Maybe its good for DA play style, haven't played DA but from vanilla perspective it seems this would remove the only way to deal with enemy armor from afar.

Also, does DA incorporates Advanced Skirmish AI by any chance?


Edited by ZmajOgnjeniVuk, 18 September 2018 - 04:29 PM.


#102 Gambit

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Posted 18 September 2018 - 04:53 PM

Hmmm, interesting decision. Wouldn't that make Tacticals to vulnerable to long range armor fire and remove their ability to destroy armor from a distance?

To armour, yes, they will be more vulnerable.

But remember they will still have their heavybolters for infantry and heavy infantry, plus melta are actually better than missile launchers, bt at a shorter distance.

More to this, we have the BRANCH squads for the other roles!

PLus I am thinking also giving the FOUR weapons now :twisted:


 

Also, does DA incorporates Advanced Skirmish AI by any chance?

Yes, ALL our mods do.

Man,... tell me you have not played our mods...! :ohmy:

 

Not only they are excellent, we also have the Survival mode (Unification), AND the Strongholds mod!!!

Just imagine storming the IG HQ with your Thousand Sons!!!

Practically, these modes/additions, elevate the gameplay to sky-high levels.


-In search of Papasmurf...

#103 ZmajOgnjeniVuk

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Posted 20 September 2018 - 08:23 AM

To armour, yes, they will be more vulnerable.

But remember they will still have their heavybolters for infantry and heavy infantry, plus melta are actually better than missile launchers, bt at a shorter distance.

Yeah, the range was the thing which bothered me, but I guess the rate of fire and better damage compensate for the range
 

More to this, we have the BRANCH squads for the other roles!

PLus I am thinking also giving the FOUR weapons now  :twisted:

 

How do you mean 4 weapons, SM squads already have 4 weapons, or I presume you meant something else?
 

Yes, ALL our mods do.

Man,... tell me you have not played our mods...!  :ohmy:

You have caught me in the depths of my heresy brother, I have seen and tried BA and DA, and also Thousand Sons and tried Survival, but didn't really went to deep into it. Glad to hear the all mods have Advanced AI, I used to run all my skirmishes with AI and really liked the way it behaved :) I will try to make up for my lacking attitude in terms of gameplay with your mods :D 



#104 Gambit

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Posted 20 September 2018 - 09:31 AM

How do you mean 4 weapons, SM squads already have 4 weapons, or I presume you meant something else?

Well, in DA, tacticals get 2 weapon u[grades, and that's it. They do not upgrade to 4 weapons, like SMs do.

We followed this config for many reasons, one of them is the existence of devastators.

 

 

As for our race mods... man you are missing so much fun!!!

I suggest Strongholds mod of course.

Just try every mission with a different race :twisted:

This way, you will BOTH enjoying the race, AND experiencing a different scenario with many unexpected events!


-In search of Papasmurf...

#105 ZmajOgnjeniVuk

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Posted 20 September 2018 - 12:42 PM

Well, in DA, tacticals get 2 weapon u[grades, and that's it. They do not upgrade to 4 weapons, like SMs do.

We followed this config for many reasons, one of them is the existence of devastators.

Still it seems a bit few, only 2 but your mod your rules :) 

 

As for our race mods... man you are missing so much fun!!!

I will try to catch up and check some of the stuff out :) 



#106 Gambit

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Posted 20 September 2018 - 03:04 PM

Still it seems a bit few...

You are right, they are...

8 members with only 2 special weapon upgrades...

We wanted to keep it low, but this is not the way. I think we will make them 4.

And there WILL be a new version, as brother Kekoulis just sent me some more model updates :thumbsuphappy:


-In search of Papasmurf...



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