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#41 fuggles

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Posted 22 April 2019 - 05:31 AM

Thanks! I will keep trying.

 

Nope, SOL, which has always been my experience with making AI for this game:

Loading Hard AI...
RaceLoader: Init global race info...
RaceLoader: Init legio_titanicus_race...
 *ALERT: AIStats:LoadUnitStats() threw exception (not a table inside stats table)
  Lua             Core/cpu_manager.ai            Ln  413 (Initialize)
  Lua             DATA:AI/default.ai             Ln  115 (InitializeAI)
  main            DATA:AI/default.ai             Ln  133 ((null))
Error loading script file 'DATA:AI/default.ai' for race 'legio_titanicus_race'!

 

Super specific stuff. I assume it's something to do with my unitstats file, but I can't see from looking at it what could be wrong. Probably capitals.


Edited by fuggles, 22 April 2019 - 05:43 AM.


#42 asterix120

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Posted 22 April 2019 - 07:05 AM

Titans conflict with the mod deamons)
Noticed in stronghold.
If you put the demons after the titans, then all the names of the demons disappear and vice versa

Edited by asterix120, 22 April 2019 - 07:06 AM.


#43 Gambit

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Posted 22 April 2019 - 10:43 AM

Super specific stuff. I assume it's something to do with my unitstats file, but I can't see from looking at it what could be wrong. Probably capitals.

Yes, that can be cause either from the unitstats, or from a problematic tactic file.

The fastest way to find it, is to... start commenting sections, until it works!

 

UCS conflict

If so, brother Fuggles must choose another range...

See here for available.

Same as with your winconditions man - but REMEMBER to notify brother Thudo, to update the ranges!


Edited by Gambit, 22 April 2019 - 10:45 AM.

-In search of Papasmurf...

#44 thudo

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Posted 22 April 2019 - 12:32 PM

- Unitstats,ai is a totally different issue then the tactic addons. I gather you know what must be done there. Unitstats.ai needs to be evaluated as there is invalid or broken data there.

- I'll need the updated UCS range so the running UCS list is updated.


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#45 asterix120

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Posted 11 June 2019 - 05:20 PM

Any news ?

#46 fuggles

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Posted 12 June 2019 - 06:38 AM

Nope, AI still dead. Might include the 30k bubble boi and others to layer it a bit.

#47 thudo

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Posted 13 June 2019 - 03:15 PM

We're on-hold...

 

OrkA AI does not work until the OrkA code base is hardened.


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#48 Gambit

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Posted 13 June 2019 - 05:01 PM

... There is STILL someone working on OrkA in the background... :twisted:

And it is not me!


-In search of Papasmurf...

#49 asterix120

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Posted 13 June 2019 - 05:06 PM

https://media.moddb....2000/Garg00.jpg
I hope there is this worthy goal for the titans?

#50 thudo

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Posted 13 June 2019 - 05:07 PM

https://imgur.com/Rv8gk44

 

:laugh:


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#51 fuggles

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Posted 14 June 2019 - 08:00 AM

What has orka got to do with this?

#52 fuggles

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Posted 14 June 2019 - 08:01 AM

I still don't like that gargant.

#53 Kekoulis

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Posted 14 June 2019 - 09:37 AM

I still don't like that gargant.

Me neither.


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#54 asterix120

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Posted 07 July 2020 - 07:36 PM

I hope that nevertheless you will someday return to this mod. Because it turned out very cool.

#55 thudo

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Posted 16 July 2020 - 01:30 AM

Yes.


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