I've personally noticed Edain has a lot of support and development going on behind it, so it seems weird to me for it to otherwise not be included in the official modding section.
Why doesn't the Edain Mod have a place under released BFME mods?
#1
Posted 10 December 2018 - 03:37 AM
#2
Posted 10 December 2018 - 09:08 AM
If i'm not mistaken this is due to Edain not being hosted by Revora.
#3
Posted 11 December 2018 - 02:51 AM
If i'm not mistaken this is due to Edain not being hosted by Revora.
Ah. Can we add the section anyways? It's a pretty big mod, and I didn't even know it existed for like the first 2 years I was here (because I thought this was the only bfme place left)
#4
Posted 11 December 2018 - 09:36 AM
You'll notice the whole section under which 'Released mods' sits is called 'Hosted Mods'. That refers to mods that started on The3rdAge, got their community forum/hosting space here, etc. Edain's a great mod, but it doesn't fit these criteria in any way. As such, they won't be added.
No fuel left for the pilgrims
#5
Posted 09 May 2020 - 09:35 PM
Old topic , just want to know if there are Edian Mod coders here ?
They did seem to get BFME1 stye back , and I would love to know how
Specifically how to get AI functional , capturing Econ Plots and Outposts etc
Edited by JUS_SAURON, 09 May 2020 - 10:16 PM.
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