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Happy Holidays Revora Teams !


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#1 ombrephenix

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Posted 25 December 2018 - 07:16 PM

<:) <:) :evgr: :evgr: <:) <:) :evgr: :evgr: :santah: :santah: :mellowthumbsup:

 

Merry christmas friends !! and in anticipation happy new year!

My goals for the year are achieved, but the "Praetorian Mod" requires more work "A.E". No viable gift for the tree, sorry.

Pretorian Chimera:

1bxxx6g3cy8o8xq4g.jpg

Pretorian Chimera codex variation:

va46hcj6f90111f4g.jpg

Praetorian Hellhound:

fsw6e8ub3a8xne44g.jpg

Pretorian Hellhound codex variation:

myj3nvs20ybaa6c4g.jpg

Praetorian Platform (or turret is a point of view of the gameplay has debate):

jpufzkpb97jk3f74g.jpg

ob3hoaix6iili9d4g.jpg

New Afriel:

fm913b8xkzjkmba4g.jpg
 



#2 thudo

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Posted 25 December 2018 - 07:18 PM

Utterly so.. beautiful! :w00t:


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#3 Gambit

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Posted 25 December 2018 - 07:23 PM

Excellent! :party:

 

Merry Christmas man!! This is indeed a holidays' showcase !!! :xcahik_: :xcahik_: :xcahik_:


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#4 Unsociallobster

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Posted 25 December 2018 - 09:30 PM

Beautiful! Merry Christmas!



#5 Industrial_Strength

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Posted 26 December 2018 - 12:24 AM

Absolutely stunning my friend; I'm genuinely impressed!
You sure seem to strive for (& achieve!) perfection! 👍
Beautiful work!

Merry Christmas & Happy Holidays to you as well.

This will surely be quite the gift; regardless of when the community receives it!

You have my sincere gratitude for creating such marvelous work.
"I do what I can to serve the public."

#6 Kaos_Crusader

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Posted 26 December 2018 - 01:26 PM

AMAZING WORK my friend.  :w00t:  :w00t:  :w00t:  :w00t:  :w00t:

 

Merry Christmas and Happy New Year.


Edited by Kaos_Crusader, 26 December 2018 - 01:27 PM.


#7 Kekoulis

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Posted 29 December 2018 - 07:49 PM

That is a nice gift for the tree already!  <^_^ 

 

Happy holidays to you too as well!


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#8 Roderick

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Posted 30 December 2018 - 02:08 PM

Boy the kepis of the Afriel are a top notch detail



#9 Guest_Jordan Thomas_*

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Posted 22 October 2021 - 05:28 AM

Is this still  in development. If not can I have the assets from the pictures above so I can finish the mod for him/her ?



#10 ombrephenix

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Posted Yesterday, 06:35 PM

Hello teams! I am still active on the Mod. This project is very ambitious. Achieved a complete and cohesive faction.
With sufficiently successful models to declare them "approved chapter". Obviously, this is not just an "Arts design" project. (with a "gameplay" clone of the original game.)
The "Arts design" and a synthesis of the concepts of the former teams having worked on the project. With my own gameplay concepts. A "U.I" challenge for me because I am constraining myself to the limit of the "U.I" of the original game. ( At least for the moment…)
I implemented the basics of a gameplay which must ultimately be the "playful signature" of the faction. The potential of "3D" models, "Arts" and "A.E" support of my work should normally amaze you.
It's not perfect at the moment. I think you need a layer of A.I work (an A.I layer to deal with the aggressiveness of projectile models when they are under the effect of the "characteristics" of the Preatorian gameplay.
Sorry no spoiler, I want you to learn about this gameplay in the game. (The idea is to have a neutral flaw analysis of the characteristics.) :thumbsupcool:
 
I lack presence on the forum because I am for the moment not connected on the "networks".
It is a bad thing for a good because less time wasted on projects not related to the Mod.
 
I remind you that this is a planned project and should be assumed over the long term. (Normally around the beginning of 2023)
I hope to complete my layer of work scheduled for 2021 before December 25. (The models are ok but the "A.E" and "O.E" layer takes a long time.) :whathuh: &lt; ^_^


#11 Kekoulis

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Posted Today, 03:15 PM

 

Hello teams! I am still active on the Mod. This project is very ambitious. Achieved a complete and cohesive faction.
With sufficiently successful models to declare them "approved chapter". Obviously, this is not just an "Arts design" project. (with a "gameplay" clone of the original game.)
The "Arts design" and a synthesis of the concepts of the former teams having worked on the project. With my own gameplay concepts. A "U.I" challenge for me because I am constraining myself to the limit of the "U.I" of the original game. ( At least for the moment…)
I implemented the basics of a gameplay which must ultimately be the "playful signature" of the faction. The potential of "3D" models, "Arts" and "A.E" support of my work should normally amaze you.
It's not perfect at the moment. I think you need a layer of A.I work (an A.I layer to deal with the aggressiveness of projectile models when they are under the effect of the "characteristics" of the Preatorian gameplay.
Sorry no spoiler, I want you to learn about this gameplay in the game. (The idea is to have a neutral flaw analysis of the characteristics.) :thumbsupcool:
 
I lack presence on the forum because I am for the moment not connected on the "networks".
It is a bad thing for a good because less time wasted on projects not related to the Mod.
 
I remind you that this is a planned project and should be assumed over the long term. (Normally around the beginning of 2023)
I hope to complete my layer of work scheduled for 2021 before December 25. (The models are ok but the "A.E" and "O.E" layer takes a long time.) :whathuh: &lt; ^_^

 

Welcome back brother.

We are here if you need us,And Unification obviously is at your disposal.

In addition,we do have voiced preppared for the Praetorians if you need them soon.


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Mankind has seen the light,the light of Slaanesh.




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