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New Mordor Slaughterhouse Model!


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#1 Emperor of the East

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Posted 26 January 2019 - 08:40 PM

Introducing my Mordor Orc Pit remake; The Black Uruk Barracks:

Black_Uruk_Barracks.png

And yes, I will be remaking the Bfme Mordor Orc Warriors and Archers to be upright bodybuilders who stand 17% taller than their Gondorian counterparts (7 foot tall Orcs versus 6 foot tall Men). And no worries, I am currently working on the models for those Mordor makeovers too. Lastly, I will post the Orc Warrior and Archer remakes right here in this Topic once I finish those.


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#2 MattTheLegoman

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Posted 27 January 2019 - 04:28 AM

Is this a screenshot in W3d Viewer? With Ctrl + left mouse button you can move the lighting around to give your model a more flattering look. ;D


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#3 Emperor of the East

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Posted 27 January 2019 - 01:43 PM

Yes, it is a screen cap in the w3d viewer. And thanks for the tip on lighting!


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

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#4 Emperor of the East

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Posted 27 January 2019 - 04:21 PM

Yup, I am giving every Mordor building a makeover in my mods for the Bfme games! Here is my Slaughterhouse remake as an example:

Slaughter_House.png

Yeah, I am making sure every Mordor building shares the same architecture with the Fortress in Battle for Middle-earth 2. Thoughts?


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#5 Mathijs

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Posted 27 January 2019 - 05:50 PM

It looks pretty neat.

 

But can you not create a new thread for everything you do? Centralize it in a single showcase thread. I've merged this and the other one you've posted yesterday. You can change the title of course.


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#6 Emperor of the East

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Posted 29 January 2019 - 01:39 AM

Thanks, Mathijs! But, how do I change the title? Also, I changed the Troll Cage look:

Olog-hai_Cage.png

Even renamed it the "Olog-hai Cage". And yes, I can and will keep everything I do in a single showcase thread.


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#7 NewErr

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Posted 31 January 2019 - 09:48 PM

Looks pretty dangerous.



#8 Emperor of the East

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Posted 02 February 2019 - 01:22 AM

Why thanks, NewErr! Do you know what else looks dangerous? The Mordor Uruk-hai I just got done remaking the Mordor Orcs into:

Black_Uruk_Warrior.png

Fencer above and Archer below:

Black_Uruk_Archer.png

And the next unit project? Black Uruk Pikemen aka Mordor Uruk-hai pikemen.


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#9 Echo

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Posted 15 February 2019 - 07:38 PM

Looks cool! But may I ask why the face is so green compared to the hands? I think if anything, the green should be a lot more "pale" than it is now.


26285.png


#10 Jokuc

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Posted 18 February 2019 - 12:36 PM

Looks cool! But may I ask why the face is so green compared to the hands? I think if anything, the green should be a lot more "pale" than it is now.

 

The hands have gloves. But yes, too green.



#11 Emperor of the East

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Posted 20 February 2019 - 12:47 PM

The Mordor Uruk-hai I posted here were merely rough drafts, but I still understand why you guys find them too green. Plus, I have two different Mordor Uruk-hai designs planned because in my mod, "The Spirit of Sauron Endured", there will be eleven factions, and I put a star next to the ones which will have Black Uruks for infantry:

  1. Gondor
  2. Rivendell
  3. Erebor
  4. Isengard
  5. Mordor*
  6. Moria
  7. Rohan
  8. Iron Hills
  9. Ered Luin
  10. Rhun
  11. Minas Morgul*

That said, my new Mordor Uruk-hai will look like the ones from Cirith Ungol, my Minas Morgul Uruk-hai will look like Morgul Orcs, and the buildings I posted here will stay in Mordor. The Minas Morgul equivalent buildings I will make out of parts of the Minas Morgul map.


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#12 Emperor of the East

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Posted 10 May 2019 - 11:13 AM

Since this thread is my personal showcase, I will post more of my creations here!

-

Mithril Mail on Erebor units.

Erebor_Mithril_Mail.jpg

Basically, I got the Erebor helms and shoulder guards from LordOfAngmar's model pack he has on ModDB. I got the Men of Dale redo from the Ridder Clan Giveaway.

-

Back when this game used to Not give me problems with adding new units, I added these to Erebor:

Erebor_Boar_Riders.jpg

And I got the helmets, shields, and shoulder pads from LordOfAngmar's ModDB model pack. I got the boars and meat-cleavers from the assets that EA Games already put in the game. As for this idea, I was inspired by the Glorfindel Submod for Edain.

-

And that's my post to this thread for today.


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.





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