Jump to content


Photo

Generals Zero Hour waiting for probe response after many tries

waiting for probe response

Best Answer Thobieass, 01 March 2019 - 08:34 AM

This ia also a change that could had helped me out:

 

search : "services"

select: "UPnP Device Host"

properties
startintype : automatic

 

 

Go to the full post


  • Please log in to reply
9 replies to this topic

#1 Thobieass

Thobieass
  • Members
  • 6 posts

Posted 18 February 2019 - 03:06 PM

Hi there Commanders,

 

 

I am playing Zero hour true the ultimate collection by Origin.

I am getting the "waiting for probe response" problem again.

 

First, a friend and me tried it at my place and it didnt work.( with his laptop) On the same day the same friend tried it at home, no problem (with the same laptop)

So then I tried everything that Dominator suggested: https://www.gamerepl...news_id=1012910

So it worked for a couple of times, then it didnt worked, then i put out the FW of my router and Windows and DMZ and it worked for 2 games.

Now it doenst work at all; waiting for probe response is back 100 %

running Windows 10, using the ziggo connectbox by cable (router)

 

error log file:

 

"

"

----- C&C:Online Launcher Start -----
Game: Zero Hour
Zero Hour Install Path: C:\Program Files (x86)\Origin Games\Command and Conquer Generals Zero Hour\Command and Conquer Generals Zero Hour\
Started game with: "generals.exe "C:\Program Files (x86)\Origin Games\Command and Conquer Generals Zero Hour\Generals.exe" "
Caught CREATE_PROCESS_DEBUG_EVENT from Zero Hour. Detaching...
ERROR: game.dat process not found.


----- C&C:Online Launcher Start -----
Game: Zero Hour
Zero Hour Install Path: C:\Program Files (x86)\Origin Games\Command and Conquer Generals Zero Hour\Command and Conquer Generals Zero Hour\
Started game with: "generals.exe "C:\Program Files (x86)\Origin Games\Command and Conquer Generals Zero Hour\Generals.exe" "
Caught CREATE_PROCESS_DEBUG_EVENT from Zero Hour. Detaching...
ERROR: game.dat process not found.
 

"

 

Using server nntest.cnc-online.net:30000
Bound to local port 63250
Bound to local alternate port 63251
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 63250 to nntest.cnc-online.net:30000
Received server INIT [408718]
Our public address is 213.93.153.87:63250
Sending client INIT2 [408718] from port 63251 to nntest.cnc-online.net:30000
Received server INIT2 [408718]
Our alternate public address is 213.93.153.87:63251
Sending cient START [408718] from port 63251 to nntest.cnc-online.net:30000
Received server START [408718]
Server extra port is 40000
Sending client PING [408718] from port 63250 to nntest.cnc-online.net:40000
Received server PING(2) [408718]
Received server PING(3) [408718]
Received server PING(4) [408718]

===========
  SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Press any key to continue . . .

 

"

 

Please guys help me out, the only thing I am thinking of is to buy an another router.

I really want to kick some asses, esspecially the friend of mine because he is having quality time with you guys training.

 

Big Thanks in advance and looking forward to your comments,

 

THobieAss


 


#2 ToxicShock

ToxicShock

    Gamereplays.org Staff

  • Division Leaders
  • 9,597 posts
  • Location:London, England
  • Projects:Shatabrick C&C Player Database
  •  I have blue text?
  • Division:C&C:Online
  • Job:C&C:Online Leader

Posted 19 February 2019 - 03:27 PM

What settings did you use to set up the DMZ (did you do it by the MAC address or your local IP address)?

Gamereplays.org staff - Shatabrick admin.


#3 Thobieass

Thobieass
  • Members
  • 6 posts

Posted 21 February 2019 - 05:41 PM

The IP adress, thanks for responding.

Just have played one game after setting off the FWs, then a second thrid and fourth game did not worked!

:(dmz.png



#4 Thobieass

Thobieass
  • Members
  • 6 posts

Posted 26 February 2019 - 06:44 PM

Oké......
I just played 3 games in a row, then did the NAT and sen delay, then i was able to play again 3 games and now the same shit happens!

PLease does somebody has a solution????



#5 popoduff

popoduff
  • Members
  • 6 posts

Posted 26 February 2019 - 07:33 PM

I had this problem for sooooo long. What made it work for me was settings in windows firewall:

1) select advanced settings

2) select incoming rules (my win is not in english - you might have to interpret these steps to your win language)

there you find 2 listings named Command & Conquer Generals: Zero Hour and 2 listings named Generals. For all 4 listings individually you need to right-click each one and do these steps:

1) select Properties

2) select Advanced

3) Allow edge traversal in the drop-down menu

 

On router i have forwarded the ports zero hour use, firewall still up. Ingame options i have no port number in the firewall port override box, because it's already fixed in router and windows firewall. This fixed the problem on my win7 and on my brothers win10.


Edited by popoduff, 26 February 2019 - 07:39 PM.


#6 Thobieass

Thobieass
  • Members
  • 6 posts

Posted 28 February 2019 - 07:03 PM

I had this problem for sooooo long. What made it work for me was settings in windows firewall:

1) select advanced settings

2) select incoming rules (my win is not in english - you might have to interpret these steps to your win language)

there you find 2 listings named Command & Conquer Generals: Zero Hour and 2 listings named Generals. For all 4 listings individually you need to right-click each one and do these steps:

1) select Properties

2) select Advanced

3) Allow edge traversal in the drop-down menu

 

On router i have forwarded the ports zero hour use, firewall still up. Ingame options i have no port number in the firewall port override box, because it's already fixed in router and windows firewall. This fixed the problem on my win7 and on my brothers win10.

 

You are the shit and the bomb Popoduff, Just had a little zip of the bong to celebrate :p thnx a lot



#7 Thobieass

Thobieass
  • Members
  • 6 posts

Posted 01 March 2019 - 08:34 AM   Best Answer

This ia also a change that could had helped me out:

 

search : "services"

select: "UPnP Device Host"

properties
startintype : automatic

 

 

Attached Thumbnails

  • c&c.jpg

Edited by Thobieass, 01 March 2019 - 08:34 AM.


#8 fi.30

fi.30
  • New Members
  • 4 posts

Posted 21 April 2020 - 11:58 AM

nothing helped me here, still same problem!



#9 fi.30

fi.30
  • New Members
  • 4 posts

Posted 21 April 2020 - 12:01 PM

i dont get it if i already forwarded the ports in my router and firewall allows the 4 generals that i have..why it still disconnecting..i guess ill need to insert the ports in the advanced settings in firewall..altho i have it in options showing the port 29900 and everything looks fine...i used to play before once every 6 7 games, now i cannot play at all! very weird!



#10 fi.30

fi.30
  • New Members
  • 4 posts

Posted 22 April 2020 - 09:20 PM

I had this problem for sooooo long. What made it work for me was settings in windows firewall:

1) select advanced settings

2) select incoming rules (my win is not in english - you might have to interpret these steps to your win language)

there you find 2 listings named Command & Conquer Generals: Zero Hour and 2 listings named Generals. For all 4 listings individually you need to right-click each one and do these steps:

1) select Properties

2) select Advanced

3) Allow edge traversal in the drop-down menu

 

On router i have forwarded the ports zero hour use, firewall still up. Ingame options i have no port number in the firewall port override box, because it's already fixed in router and windows firewall. This fixed the problem on my win7 and on my brothers win10.

 

I did this too, still same problem! the override is not empty btw






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users