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Cinematic Battles

new mod just released

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#1 Moreartillery

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Posted 06 March 2019 - 04:16 AM

I'm releasing my mod now. Its still a work in progress but I need user feedback to improve balance further. I've been playing it single player for a few months while polishing it.

 

The goal of this mod is to make combat look more real while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most unit limits are removed and those those that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery).

 

No squad caps on most units.

 

Dozens of new units.

 

The AI can use all the new units.

 

Campaign and multiplayer compatible.

 

Each races defining characteristics are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks have more manpower, necrons are hard to kill but slow, tau still like their gunlines.

 

 

 

Long term goals: release versions for Soulstorm, WA and vanilla. Add new races.

 

v1.1 is out now with many AI improvements. Many thanks to thudo and gambit.

 

v1.2 adds community maps, necron units, graphics fixes, and a bunch of balance changes.

 

v1.3 adds the sisters of battle with working skirmish ai and several new units for other factions.

 

https://www.moddb.co...nematic-battles


Edited by Moreartillery, 22 September 2019 - 04:05 PM.


#2 Industrial_Strength

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Posted 06 March 2019 - 07:46 AM

It's aways nice to see new mods hit the scene. I don't have access to DOW ATM but based on your description it sounds interesting. 👍

I'll have to check it out when the time allows. In the meantime congratulations on your first release of said mod. 🍻

Edited by Industrial_Strength, 06 March 2019 - 07:47 AM.

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#3 Guest_Alejandro Acevedo_*

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Posted 02 April 2019 - 02:27 AM

Thanks Bro!!!

 

I'll Play it and give you feedback as soon as I can!!

 

Thanks again!

 

 



#4 Moreartillery

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Posted 22 September 2019 - 04:52 PM

1.3 is out with working sisters skirmish ai, it also adds two squads of battle sisters and a confessor named Hieronymus Rex to the imperial guard's honor guard. Remember this is for dark crusade not soulstorm, making sisters ai work was not a simple copy and paste.

 

https://www.moddb.co...tic-battles-v13



#5 Kekoulis

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Posted 22 September 2019 - 10:46 PM

This is a great achievement.

 

Well done.

 

Noticed something.

 

 

Known issues:
leman russ turret texture not loading in campaign
some chaos unit textures not loading in campaign
hydra aa guns are black
crusaders don't have a syncdeath animation

The first two are because either you are using no RTX textures or corrupted RTX files.

Second is because most likely,while exporting in AMX,you did not have its texture in the correct fodler(you should have gotten an error during export that said texture could not be loaded).This results in the mapping getting lost and with the mesh being black.

You were asking your questions back in the thread,why never ask about this?

 

Crusaders do not have syncdeath animation,that is correct.So disable the syncdeath from the code.If a model does not have a syncdeath,then you do not code it.You remove the syncdeath_ext.

 

Also,earlier Eranthis sisters textures and the sisters models from current UA I presume?

 

Oh boy.

 

One day,I should grace you with a proper sisters rework(which I plan to do once I am fully done,most recent DOWPro and upcoming UA have had already the honour).


Edited by Kekoulis, 22 September 2019 - 10:47 PM.

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#6 Moreartillery

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Posted 23 September 2019 - 06:30 AM

The first two are because either you are using no RTX textures or corrupted RTX files.

Second is because most likely,while exporting in AMX,you did not have its texture in the correct folder(you should have gotten an error during export that said texture could not be loaded).This results in the mapping getting lost and with the mesh being black.

The textures that don't work are copied from UA. The wordbearers skin works in skirmish so I have no idea why it doesn't work in campaign.

 

Crusaders do not have syncdeath animation,that is correct.So disable the syncdeath from the code.If a model does not have a syncdeath,then you do not code it.You remove the syncdeath_ext.

Thanks I didn't know that.

 

Also,earlier Eranthis sisters textures and the sisters models from current UA I presume?

Mostly though I think there are a few vanilla assets as well.



#7 Kasrkin84

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Posted 23 September 2019 - 08:43 PM

Skirmish uses WTP textures, but campaign uses RTX and (sometimes) RSH textures. Different sets of texture files. That's why they look fine in one game mode but not the other.

Edited by Kasrkin84, 24 September 2019 - 06:36 AM.




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