I'm releasing my mod now. Its still a work in progress but I need user feedback to improve balance further. I've been playing it single player for a few months while polishing it.
The goal of this mod is to make combat look more real while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most unit limits are removed and those those that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery).
No squad caps on most units.
Dozens of new units.
The AI can use all the new units.
Campaign and multiplayer compatible.
Each races defining characteristics are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks have more manpower, necrons are hard to kill but slow, tau still like their gunlines.
Long term goals: release versions for Soulstorm, WA and vanilla. Add new races.
v1.1 is out now with many AI improvements. Many thanks to thudo and gambit.
v1.2 adds community maps, necron units, graphics fixes, and a bunch of balance changes.
v1.3 adds the sisters of battle with working skirmish ai and several new units for other factions.
v1.4 adds tyranids and aircraft to dark crusade
v1.5 adds dark eldar and the DoW 2 tyranid models.
Edited by Moreartillery, 27 May 2020 - 06:38 PM.