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Cinematic Battles

new mod just released

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#1 Moreartillery

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Posted 06 March 2019 - 04:16 AM

I'm releasing my mod now. Its still a work in progress but I need user feedback to improve balance further. I've been playing it single player for a few months while polishing it.


The goal of this mod is to make combat look more real while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most unit limits are removed and those those that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery).


No squad caps on most units.


Dozens of new units.


The AI can use all the new units.


Campaign and multiplayer compatible.


Each races defining characteristics are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks have more manpower, necrons are hard to kill but slow, tau still like their gunlines.




Long term goals: release versions for Soulstorm, WA and vanilla. Add new races.


v1.1 is out now with many AI improvements. Many thanks to thudo and gambit.


v1.2 adds community maps, necron units, graphics fixes, and a bunch of balance changes.



Edited by Moreartillery, 09 May 2019 - 09:45 PM.

#2 Industrial_Strength


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Posted 06 March 2019 - 07:46 AM

It's aways nice to see new mods hit the scene. I don't have access to DOW ATM but based on your description it sounds interesting. 👍

I'll have to check it out when the time allows. In the meantime congratulations on your first release of said mod. 🍻

Edited by Industrial_Strength, 06 March 2019 - 07:47 AM.

"I do what I can to serve the public."

#3 Guest_Alejandro Acevedo_*

Guest_Alejandro Acevedo_*
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Posted 02 April 2019 - 02:27 AM

Thanks Bro!!!


I'll Play it and give you feedback as soon as I can!!


Thanks again!



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