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#1 Slava Shadrinov

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Posted 15 March 2019 - 08:31 PM

Hi all.

How to create new KindOf or redacting them with special parameter? I see Gandalf, Hobbits, Army of Dead codes and in KindOf parameters i see GANDALF in GondorGandalf.ini in Hobbits file i found HOBBIT.
Can i create new KindOf for Aragorn (GondorAragorn.ini) like ARAGORN?


Edited by Slava Shadrinov, 15 March 2019 - 08:32 PM.


#2 Echo

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Posted 16 March 2019 - 01:33 AM

You can not create new KindOf's, you can just use the ones that are there. In BFME 1 there is an ARAGORN KindOf, chances are that BFME 2 also has that KindOf available.


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#3 Ridder Geel

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Posted 20 March 2019 - 12:05 PM

These are the kindof's, maybe i'm missing some but these i'm certain of :p

As you can see Aragorn is there.

enum Kindof
{
//; L02231A30:
OBSTACLE,  /**< ~ */
SELECTABLE,  /**< ~ */
IMMOBILE,  /**< ~ */
CAN_ATTACK,  /**< ~ */
STICK_TO_TERRAIN_SLOPE,  /**< ~ */
CAN_CAST_REFLECTIONS,  /**< ~ */
SHRUBBERY,  /**< ~ */
STRUCTURE,  /**< ~ */
INFANTRY,  /**< ~ */
CAVALRY,  /**< ~ */
MONSTER,  /**< ~ */
MACHINE,  /**< ~ */
AIRCRAFT,  /**< ~ */
HUGE_VEHICLE,  /**< ~ */
DOZER,  /**< ~ */
SWARM_DOZER,  /**< ~ */
HARVESTER,  /**< ~ */
COMMANDCENTER,  /**< ~ */
CASTLE_CENTER,  /**< ~ */
SALVAGER,  /**< ~ */
WEAPON_SALVAGER,  /**< ~ */
TRANSPORT,  /**< ~ */
BRIDGE,  /**< ~ */
LANDMARK_BRIDGE,  /**< ~ */
BRIDGE_TOWER,  /**< ~ */
PROJECTILE,  /**< ~ */
PRELOAD,  /**< ~ */
NO_GARRISON,  /**< ~ */
CASTLE_KEEP,  /**< ~ */
WAVE_EFFECT,  /**< ~ */
NO_COLLIDE,  /**< ~ */
REPAIR_PAD,  /**< ~ */
HEAL_PAD,  /**< ~ */
STEALTH_GARRISON,  /**< ~ */
SUPPLY_GATHERING_CENTER,  /**< ~ */
AIRFIELD,  /**< ~ */
DRAWABLE_ONLY,  /**< ~ */
MP_COUNT_FOR_VICTORY,  /**< ~ */
REBUILD_HOLE,  /**< ~ */
SCORE,  /**< ~ */
SCORE_CREATE,  /**< ~ */
SCORE_DESTROY,  /**< ~ */
NO_HEAL_ICON,  /**< ~ */
CAN_RAPPEL,  /**< ~ */
PARACHUTABLE,  /**< ~ */
CAN_BE_REPULSED,  /**< ~ */
MOB_NEXUS,  /**< ~ */
IGNORED_IN_GUI,  /**< ~ */
CRATE,  /**< ~ */
CAPTURABLE,  /**< ~ */
LINKED_TO_FLAG,  /**< ~ */
CLEARED_BY_BUILD,  /**< ~ */
SMALL_MISSILE,  /**< ~ */
ALWAYS_VISIBLE,  /**< ~ */
UNATTACKABLE,  /**< ~ */
MINE,  /**< ~ */
CLEANUP_HAZARD,  /**< ~ */
PORTABLE_STRUCTURE,  /**< ~ */
ALWAYS_SELECTABLE,  /**< ~ */
ATTACK_NEEDS_LINE_OF_SIGHT,  /**< ~ */
WALK_ON_TOP_OF_WALL,  /**< ~ */
DEFENSIVE_WALL,  /**< ~ */
FS_POWER,  /**< ~ */
FS_FACTORY,  /**< ~ */
FS_BASE_DEFENSE,  /**< ~ */
FS_TECHNOLOGY,  /**< ~ */
AIRCRAFT_PATH_AROUND,  /**< ~ */
LOW_OVERLAPPABLE,  /**< ~ */
FORCEATTACKABLE,  /**< ~ */
AUTO_RALLYPOINT,  /**< ~ */
OATHBREAKER,  /**< ~ */
POWERED,  /**< ~ */
PRODUCED_AT_HELIPAD,  /**< ~ */
DRONE,  /**< ~ */
CAN_SEE_THROUGH_STRUCTURE,  /**< ~ */
BALLISTIC_MISSILE,  /**< ~ */
CLICK_THROUGH,  /**< ~ */
SUPPLY_SOURCE_ON_PREVIEW,  /**< ~ */
PARACHUTE,  /**< ~ */
GARRISONABLE_UNTIL_DESTROYED,  /**< ~ */
BOAT,  /**< ~ */
IMMUNE_TO_CAPTURE,  /**< ~ */
HULK,  /**< ~ */
SHOW_PORTRAIT_WHEN_CONTROLLED,  /**< ~ */
SPAWNS_ARE_THE_WEAPONS,  /**< ~ */
CANNOT_BUILD_NEAR_SUPPLIES,  /**< ~ */
SUPPLY_SOURCE,  /**< ~ */
REVEAL_TO_ALL,  /**< ~ */
DISGUISER,  /**< ~ */
INERT,  /**< ~ */
HERO,  /**< ~ */
IGNORES_SELECT_ALL,  /**< ~ */
DONT_AUTO_CRUSH_INFANTRY,  /**< ~ */
SIEGE_TOWER,  /**< ~ */
TREE,  /**< ~ */
SHRUB,  /**< ~ */
CLUB,  /**< ~ */
ROCK,  /**< ~ */
THROWN_OBJECT,  /**< ~ */
GRAB_AND_KILL,  /**< ~ */
OPTIMIZED_PROP,  /**< ~ */
ENVIRONMENT,  /**< ~ */
DEFLECT_BY_SPECIAL_POWER,  /**< ~ */
WORKING_PASSENGER,  /**< ~ */
BASE_FOUNDATION,  /**< ~ */
NEED_BASE_FOUNDATION,  /**< ~ */
REACT_WHEN_SELECTED,  /**< ~ */
GIMLI,  /**< ~ */
ORC,  /**< ~ */
HORDE,  /**< ~ */
COMBO_HORDE,  /**< ~ */
NONOCCLUDING,  /**< ~ */
NO_FREEWILL_ENTER,  /**< ~ */
CAN_USE_SIEGE_TOWER,  /**< ~ */
CAN_RIDE_SIEGE_LADDER,  /**< ~ */
TACTICAL_MARKER,  /**< ~ */
PATH_THROUGH_EACH_OTHER,  /**< ~ */
NOTIFY_OF_PREATTACK,  /**< ~ */
GARRISON,  /**< ~ */
MELEE_HORDE,  /**< ~ */
BASE_SITE,  /**< ~ */
INERT_SHROUD_REVEALER,  /**< ~ */
OCL_BIT,  /**< ~ */
SPELL_BOOK,  /**< ~ */
DEPRECATED,  /**< ~ */
PATH_THROUGH_INFANTRY,  /**< ~ */
NO_FORMATION_MOVEMENT,  /**< ~ */
NO_BASE_CAPTURE,  /**< ~ */
ARMY_SUMMARY,  /**< ~ */
HOBBIT,  /**< ~ */
NOT_AUTOACQUIRABLE,  /**< ~ */
URUK,  /**< ~ */
CHUNK_VENDOR,  /**< ~ */
ARCHER,  /**< ~ */
MOVE_ONLY,  /**< ~ */
FS_CASH_PRODUCER,  /**< ~ */
ROCK_VENDOR,  /**< ~ */
BLOCKING_GATE,  /**< ~ */
CAN_RIDE_BATTERING_RAM,  /**< ~ */
SIEGE_LADDER,  /**< ~ */
MINE_TRIGGER,  /**< ~ */
BUFF,  /**< ~ */
GRAB_AND_DROP,  /**< ~ */
PORTER,  /**< ~ */
SCARY,  /**< ~ */
CRITTER_EMITTER,  /**< ~ */
SALT_LICK,  /**< ~ */
CAN_ATTACK_WALLS,  /**< ~ */
IGNORE_FOR_VICTORY,  /**< ~ */
DO_NOT_CLASSIFY,  /**< ~ */
WALL_UPGRADE,  /**< ~ */
ARMY_OF_DEAD,  /**< ~ */
TAINT,  /**< ~ */
BASE_DEFENSE_FOUNDATION,  /**< ~ */
NOT_SELLABLE,  /**< ~ */
WEBBED,  /**< ~ */
WALL_HUB,  /**< ~ */
BUILD_FOR_FREE,  /**< ~ */
IGNORE_FOR_EVA_SPEECH_POSITION,  /**< ~ */
MADE_OF_WOOD,  /**< ~ */
MADE_OF_METAL,  /**< ~ */
MADE_OF_STONE,  /**< ~ */
MADE_OF_DIRT,  /**< ~ */
FACE_AWAY_FROM_CASTLE_KEEP,  /**< ~ */
BANNER,  /**< ~ */
I_WANT_TO_EAT_YOU,  /**< ~ */
INDUSTRY_AFFECTED,  /**< ~ */
DWARVENRICHES_AFFECTED,  /**< ~ */
GANDALF,  /**< ~ */
ARAGORN,  /**< ~ */
HAS_HEALTH_BAR,  /**< ~ */
BIG_MONSTER,  /**< ~ */
DEPLOYED_MINE,  /**< ~ */
CANNOT_RETALIATE,  /**< ~ */
CREEP,  /**< ~ */
TAINTEFFECT,  /**< ~ */
TROLL_BUFF_NUGGET,  /**< ~ */
VITAL_FOR_BASE_SURVIVAL,  /**< ~ */
DO_NOT_PICK_ME_WHEN_BUILDING,  /**< ~ */
SUMMONED,  /**< ~ */
HIDE_IF_FOGGED,  /**< ~ */
ALWAYS_SHOW_HOUSE_COLOR,  /**< ~ */
MOVE_FOR_NOONE,  /**< ~ */
WB_DISPLAY_SCRIPT_NAME,  /**< ~ */
CAN_CLIMB_WALLS,  /**< ~ */
MUMAKIL_BUFF_NUGGET,  /**< ~ */
LARGE_RECTANGLE_PATHFIND,  /**< ~ */
SUBMARINE,  /**< ~ */
PORT,  /**< ~ */
WALL_SEGMENT,  /**< ~ */
CREATE_A_HERO,  /**< ~ */
SHIP,  /**< ~ */
OPTIMIZED_SOUND,  /**< ~ */
PASS_EXPERIENCE_TO_CONTAINED,  /**< ~ */
DOZER_FACTORY,  /**< ~ */
THREAT_FINDER,  /**< ~ */
ECONOMY_STRUCTURE,  /**< ~ */
LIVING_WORLD_BUILDING_MIRROR,  /**< ~ */
PIKE,  /**< ~ */
NONCOM,  /**< ~ */
OBSOLETE,  /**< ~ */
SCALEABLE_WALL,  /**< ~ */
SKYBOX,  /**< ~ */
WALL_GATE,  /**< ~ */
CAPTUREFLAG,  /**< ~ */
NEUTRALGOLLUM,  /**< ~ */
PASS_EXPERIENCE_TO_CONTAINER,  /**< ~ */
GIANT_BIRD,  /**< ~ */
ORIENTS_TO_CAMERA,  /**< ~ */
NEVER_CULL_FOR_MP,  /**< ~ */
DONT_USE_CANCEL_BUILD_BUTTON,  /**< ~ */
ONE_RING,  /**< ~ */
HEAVY_MELEE_HITTER,  /**< ~ */
DONT_HIDE_IF_FOGGED,  /**< ~ */
CAN_SHOOT_OVER_WALLS,  /**< ~ */
PASS_EXPERIENCE_TO_PRODUCER,  /**< ~ */
EXPANSION_PAD,  /**< ~ */
AMPHIBIOUS,  /**< ~ */
SUPPORT,  /**< ~ */
TROLL,  /**< ~ */
SIEGEENGINE,  /**< ~ */
HORDE_MONSTER,  /**< ~ */
};

Edited by Ridder Geel, 20 March 2019 - 12:05 PM.

Ridder Geel

#4 Slava Shadrinov

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Posted 21 March 2019 - 12:29 PM

Thanks for reply guys, its helps me)


Edited by Slava Shadrinov, 21 March 2019 - 12:29 PM.






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