These are the kindof's, maybe i'm missing some but these i'm certain of
As you can see Aragorn is there.
enum Kindof
{
//; L02231A30:
OBSTACLE, /**< ~ */
SELECTABLE, /**< ~ */
IMMOBILE, /**< ~ */
CAN_ATTACK, /**< ~ */
STICK_TO_TERRAIN_SLOPE, /**< ~ */
CAN_CAST_REFLECTIONS, /**< ~ */
SHRUBBERY, /**< ~ */
STRUCTURE, /**< ~ */
INFANTRY, /**< ~ */
CAVALRY, /**< ~ */
MONSTER, /**< ~ */
MACHINE, /**< ~ */
AIRCRAFT, /**< ~ */
HUGE_VEHICLE, /**< ~ */
DOZER, /**< ~ */
SWARM_DOZER, /**< ~ */
HARVESTER, /**< ~ */
COMMANDCENTER, /**< ~ */
CASTLE_CENTER, /**< ~ */
SALVAGER, /**< ~ */
WEAPON_SALVAGER, /**< ~ */
TRANSPORT, /**< ~ */
BRIDGE, /**< ~ */
LANDMARK_BRIDGE, /**< ~ */
BRIDGE_TOWER, /**< ~ */
PROJECTILE, /**< ~ */
PRELOAD, /**< ~ */
NO_GARRISON, /**< ~ */
CASTLE_KEEP, /**< ~ */
WAVE_EFFECT, /**< ~ */
NO_COLLIDE, /**< ~ */
REPAIR_PAD, /**< ~ */
HEAL_PAD, /**< ~ */
STEALTH_GARRISON, /**< ~ */
SUPPLY_GATHERING_CENTER, /**< ~ */
AIRFIELD, /**< ~ */
DRAWABLE_ONLY, /**< ~ */
MP_COUNT_FOR_VICTORY, /**< ~ */
REBUILD_HOLE, /**< ~ */
SCORE, /**< ~ */
SCORE_CREATE, /**< ~ */
SCORE_DESTROY, /**< ~ */
NO_HEAL_ICON, /**< ~ */
CAN_RAPPEL, /**< ~ */
PARACHUTABLE, /**< ~ */
CAN_BE_REPULSED, /**< ~ */
MOB_NEXUS, /**< ~ */
IGNORED_IN_GUI, /**< ~ */
CRATE, /**< ~ */
CAPTURABLE, /**< ~ */
LINKED_TO_FLAG, /**< ~ */
CLEARED_BY_BUILD, /**< ~ */
SMALL_MISSILE, /**< ~ */
ALWAYS_VISIBLE, /**< ~ */
UNATTACKABLE, /**< ~ */
MINE, /**< ~ */
CLEANUP_HAZARD, /**< ~ */
PORTABLE_STRUCTURE, /**< ~ */
ALWAYS_SELECTABLE, /**< ~ */
ATTACK_NEEDS_LINE_OF_SIGHT, /**< ~ */
WALK_ON_TOP_OF_WALL, /**< ~ */
DEFENSIVE_WALL, /**< ~ */
FS_POWER, /**< ~ */
FS_FACTORY, /**< ~ */
FS_BASE_DEFENSE, /**< ~ */
FS_TECHNOLOGY, /**< ~ */
AIRCRAFT_PATH_AROUND, /**< ~ */
LOW_OVERLAPPABLE, /**< ~ */
FORCEATTACKABLE, /**< ~ */
AUTO_RALLYPOINT, /**< ~ */
OATHBREAKER, /**< ~ */
POWERED, /**< ~ */
PRODUCED_AT_HELIPAD, /**< ~ */
DRONE, /**< ~ */
CAN_SEE_THROUGH_STRUCTURE, /**< ~ */
BALLISTIC_MISSILE, /**< ~ */
CLICK_THROUGH, /**< ~ */
SUPPLY_SOURCE_ON_PREVIEW, /**< ~ */
PARACHUTE, /**< ~ */
GARRISONABLE_UNTIL_DESTROYED, /**< ~ */
BOAT, /**< ~ */
IMMUNE_TO_CAPTURE, /**< ~ */
HULK, /**< ~ */
SHOW_PORTRAIT_WHEN_CONTROLLED, /**< ~ */
SPAWNS_ARE_THE_WEAPONS, /**< ~ */
CANNOT_BUILD_NEAR_SUPPLIES, /**< ~ */
SUPPLY_SOURCE, /**< ~ */
REVEAL_TO_ALL, /**< ~ */
DISGUISER, /**< ~ */
INERT, /**< ~ */
HERO, /**< ~ */
IGNORES_SELECT_ALL, /**< ~ */
DONT_AUTO_CRUSH_INFANTRY, /**< ~ */
SIEGE_TOWER, /**< ~ */
TREE, /**< ~ */
SHRUB, /**< ~ */
CLUB, /**< ~ */
ROCK, /**< ~ */
THROWN_OBJECT, /**< ~ */
GRAB_AND_KILL, /**< ~ */
OPTIMIZED_PROP, /**< ~ */
ENVIRONMENT, /**< ~ */
DEFLECT_BY_SPECIAL_POWER, /**< ~ */
WORKING_PASSENGER, /**< ~ */
BASE_FOUNDATION, /**< ~ */
NEED_BASE_FOUNDATION, /**< ~ */
REACT_WHEN_SELECTED, /**< ~ */
GIMLI, /**< ~ */
ORC, /**< ~ */
HORDE, /**< ~ */
COMBO_HORDE, /**< ~ */
NONOCCLUDING, /**< ~ */
NO_FREEWILL_ENTER, /**< ~ */
CAN_USE_SIEGE_TOWER, /**< ~ */
CAN_RIDE_SIEGE_LADDER, /**< ~ */
TACTICAL_MARKER, /**< ~ */
PATH_THROUGH_EACH_OTHER, /**< ~ */
NOTIFY_OF_PREATTACK, /**< ~ */
GARRISON, /**< ~ */
MELEE_HORDE, /**< ~ */
BASE_SITE, /**< ~ */
INERT_SHROUD_REVEALER, /**< ~ */
OCL_BIT, /**< ~ */
SPELL_BOOK, /**< ~ */
DEPRECATED, /**< ~ */
PATH_THROUGH_INFANTRY, /**< ~ */
NO_FORMATION_MOVEMENT, /**< ~ */
NO_BASE_CAPTURE, /**< ~ */
ARMY_SUMMARY, /**< ~ */
HOBBIT, /**< ~ */
NOT_AUTOACQUIRABLE, /**< ~ */
URUK, /**< ~ */
CHUNK_VENDOR, /**< ~ */
ARCHER, /**< ~ */
MOVE_ONLY, /**< ~ */
FS_CASH_PRODUCER, /**< ~ */
ROCK_VENDOR, /**< ~ */
BLOCKING_GATE, /**< ~ */
CAN_RIDE_BATTERING_RAM, /**< ~ */
SIEGE_LADDER, /**< ~ */
MINE_TRIGGER, /**< ~ */
BUFF, /**< ~ */
GRAB_AND_DROP, /**< ~ */
PORTER, /**< ~ */
SCARY, /**< ~ */
CRITTER_EMITTER, /**< ~ */
SALT_LICK, /**< ~ */
CAN_ATTACK_WALLS, /**< ~ */
IGNORE_FOR_VICTORY, /**< ~ */
DO_NOT_CLASSIFY, /**< ~ */
WALL_UPGRADE, /**< ~ */
ARMY_OF_DEAD, /**< ~ */
TAINT, /**< ~ */
BASE_DEFENSE_FOUNDATION, /**< ~ */
NOT_SELLABLE, /**< ~ */
WEBBED, /**< ~ */
WALL_HUB, /**< ~ */
BUILD_FOR_FREE, /**< ~ */
IGNORE_FOR_EVA_SPEECH_POSITION, /**< ~ */
MADE_OF_WOOD, /**< ~ */
MADE_OF_METAL, /**< ~ */
MADE_OF_STONE, /**< ~ */
MADE_OF_DIRT, /**< ~ */
FACE_AWAY_FROM_CASTLE_KEEP, /**< ~ */
BANNER, /**< ~ */
I_WANT_TO_EAT_YOU, /**< ~ */
INDUSTRY_AFFECTED, /**< ~ */
DWARVENRICHES_AFFECTED, /**< ~ */
GANDALF, /**< ~ */
ARAGORN, /**< ~ */
HAS_HEALTH_BAR, /**< ~ */
BIG_MONSTER, /**< ~ */
DEPLOYED_MINE, /**< ~ */
CANNOT_RETALIATE, /**< ~ */
CREEP, /**< ~ */
TAINTEFFECT, /**< ~ */
TROLL_BUFF_NUGGET, /**< ~ */
VITAL_FOR_BASE_SURVIVAL, /**< ~ */
DO_NOT_PICK_ME_WHEN_BUILDING, /**< ~ */
SUMMONED, /**< ~ */
HIDE_IF_FOGGED, /**< ~ */
ALWAYS_SHOW_HOUSE_COLOR, /**< ~ */
MOVE_FOR_NOONE, /**< ~ */
WB_DISPLAY_SCRIPT_NAME, /**< ~ */
CAN_CLIMB_WALLS, /**< ~ */
MUMAKIL_BUFF_NUGGET, /**< ~ */
LARGE_RECTANGLE_PATHFIND, /**< ~ */
SUBMARINE, /**< ~ */
PORT, /**< ~ */
WALL_SEGMENT, /**< ~ */
CREATE_A_HERO, /**< ~ */
SHIP, /**< ~ */
OPTIMIZED_SOUND, /**< ~ */
PASS_EXPERIENCE_TO_CONTAINED, /**< ~ */
DOZER_FACTORY, /**< ~ */
THREAT_FINDER, /**< ~ */
ECONOMY_STRUCTURE, /**< ~ */
LIVING_WORLD_BUILDING_MIRROR, /**< ~ */
PIKE, /**< ~ */
NONCOM, /**< ~ */
OBSOLETE, /**< ~ */
SCALEABLE_WALL, /**< ~ */
SKYBOX, /**< ~ */
WALL_GATE, /**< ~ */
CAPTUREFLAG, /**< ~ */
NEUTRALGOLLUM, /**< ~ */
PASS_EXPERIENCE_TO_CONTAINER, /**< ~ */
GIANT_BIRD, /**< ~ */
ORIENTS_TO_CAMERA, /**< ~ */
NEVER_CULL_FOR_MP, /**< ~ */
DONT_USE_CANCEL_BUILD_BUTTON, /**< ~ */
ONE_RING, /**< ~ */
HEAVY_MELEE_HITTER, /**< ~ */
DONT_HIDE_IF_FOGGED, /**< ~ */
CAN_SHOOT_OVER_WALLS, /**< ~ */
PASS_EXPERIENCE_TO_PRODUCER, /**< ~ */
EXPANSION_PAD, /**< ~ */
AMPHIBIOUS, /**< ~ */
SUPPORT, /**< ~ */
TROLL, /**< ~ */
SIEGEENGINE, /**< ~ */
HORDE_MONSTER, /**< ~ */
};
Edited by Ridder Geel, 20 March 2019 - 12:05 PM.