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some stuff i try to get working


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#1 Miraak5

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Posted 15 March 2019 - 11:16 PM

Hey, im trying to make some bfme2/rotwk features work in bfme1 but as we all know bfme1 is way more limited so i have a few questions

 

Can i change the filter of Dominate Enemy ?

Can i "emulate" the Dissent power in bfme1 ?

Can i restrict a specialpower to affect specifc objects ? (like with the ObjectFilter/ForbiddenObjectFilter in rotwk)

Can i "emulate" the "ActivateModuleSpecialPower" to run a "SpecialPowerModule" on the targeted location ?
 


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#2 Echo

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Posted 17 March 2019 - 02:45 PM

BFME is very blunt and it really does not offer many possibilities compared to BFME 2... Some things you can workaround, though.

1. I don't think that's possible.
2. Please explain the Dissent power, never been much of a BFME 2 player.

3. If you have an attribute modifier, there is this:

  AttributeModifierAffects = ANY +HORDE +URUK -HERO

What are you trying to do exactly? Fire a weapon?

4. I don't think that's possible. I tried to do something like that, but so far to no avail. I wanted the spellbook to fire an arrow storm module at a target location, but it doesn't seem possible.


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#3 Miraak5

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Posted 18 March 2019 - 03:55 PM

Dissent is a power that make targeted units fight between themselves

 

for restricting specialpower stuff for exemple in bfme2 you can prevent the use of train allies power on summoned units and on empty ground (cursor is red), and you can do same with weapons, for exemple to prevent morgul blade to target structures


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