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Hero respawns with no experience at current rank


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#1 Super Hippo

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Posted 18 March 2019 - 05:50 PM

Short question here... I changed my Nazgûls and the Witchking, so they start at level 1. They also level up until level 10 as they should. However, when they die and respawn, they respawn at the current level (correct) but without any progress to the next level (not correct). So if I build the Witchking, kill a few enemies and die after getting a half level, after respawning, that half level is lost. What is causing that behavior?



#2 Echo

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Posted 19 March 2019 - 05:28 AM

Can you post the Witch-king's or Nazgul's code?


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#3 Felipe Roll-st

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Posted 19 March 2019 - 08:19 AM

I think I had a similar issue a while ago, I suspect what could be causing it is a code that says "equivalent to" or something like "respawn as" don't remember well how it goes sorry :p, see if you find something like that in your nazgul's code and delete it and see if it changes ;)



#4 Miraak5

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Posted 19 March 2019 - 11:50 AM

I have the same problems with fellbeast, i allowed them to level up from 1 to 10 and their levels reset upon respawn

im not sure but i think the problem is the "MONSTER" kindof, bfme1 dont rly seem to like MONSTER heroes

maybe try replacing it with CAVALRY or INFANTRY (i tried to just remove MONSTER and not add INFANTRY or CAVALRY then nobody attacked my fellbeast^^) (that might affect the fellbeast behavior im not sure at all but u should try this)


Edited by Miraak5, 19 March 2019 - 11:53 AM.

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#5 Super Hippo

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Posted 19 March 2019 - 01:25 PM

I think the only thing I changed in the Nazgûl code is the cost of them. Will try the suggestions when I will be home. Thank you!

#6 Felipe Roll-st

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Posted 19 March 2019 - 02:11 PM

Miraak5 why not just to add -HERO? I did that with sauron as he also had "-MONSTER" in its kindof and I didn't like him having the rank stars above him, silly question maybe but did you guys add the experience levels for the nazguls, i remember they only have the level 10 code, it might not be the problem but maybe if you guys check on that too (?)



#7 Miraak5

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Posted 19 March 2019 - 05:18 PM

fellbeast already have HERO but MONSTER seems to keep priority in bfme1 (unlike in bfme2 where you can have both HERO and MONSTER without problems)

by the way sauron, WK dont rly need MONSTER, just use INFANTRY

otherwise for fellbeast it's more annoying


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#8 Echo

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Posted 19 March 2019 - 07:18 PM

I tried CAVALRY kindof and it did not change anything, the bug still persists. Maybe it's the GiantBird module.. it's responsible for many headaches I've had while messing with the fellbeasts, the chances are high.  :smilehuh:


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#9 Super Hippo

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Posted 20 March 2019 - 04:12 PM

silly question maybe but did you guys add the experience levels for the nazguls, i remember they only have the level 10 code, it might not be the problem but maybe if you guys check on that too (?)

Without them, they couldn't be leveled at all.

 

Few things I just tried:

- removing MONSTER KindOf – Can't be attacked by anything it seems, but even then, the level progress is still lost (Eowyn killed it with her spear)

- replacing all KindOfs by the KindOfs of Legolas who is keeping his level progress as every other hero – same as above

- only make a single Fellbeast hero buildable in PlayerTemplate (just in case this messes it up) – nothing changes

- using ExperienceLevel for only the Fellbeast and not for Fellbeast and Witchking together – nothing changes

- replacing RespawnBody and RespawnModule with copies of Legolas – nothing changes regarding the level progress, only sounds/images change

 

Even with the easiest things, problems arise out of nowhere…  :glare:



#10 Echo

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Posted 20 March 2019 - 07:00 PM

That's BFME 1 in a nutshell...  :xd: my guess is still the giant bird behavior...


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