Jump to content


Photo

How Put Limit for Units and Buildings and More...


  • Please log in to reply
3 replies to this topic

#1 Eazy-E 123

Eazy-E 123
  • Members
  • 20 posts

Posted 15 April 2019 - 06:20 AM

Hi Everybody  :) ,

 

I was thinking about few questions, some of them will be easier I guess.

 

Question 1

- I would like to know How Can I Limit for Units and Buildings ?

I mean, For Ex: I would like to able Build 5 Farms Max and 3 Ranger Horde Max.

 

 

Question 2

- What about Colors ?

In game, We can choose a Color, How Can I change that Colors ?

 

 

Question 3

- But, What about Necromancer from Dol-Guldur ? (Hard question)

Question is: to be or not to be

How Make Passive Upgrade* ?

I mean, if you remember Edain mod 4.4.1, to level up Necromancer you need to do some stuff:

Build some Buildings and Units. For Ex: 4 Trolls

So, How can I make this type of Upgrade for another hero ?

I had take a look in hero.ini and more Files, and Codes too, but I didn't understand well. (otherwise, you will not now was reading this stuff)

So, let's change a little bit, When My hero will kill 4 Trolls his CommandSet will be changed. or Same thing, When I will have 4 Trolls my hero will level up.

 

 

 

 

Thanks in Advance for your time and advice (I know, Winter* is here, but I didn't watched yet, maybe today I will :) )

 

 

 

 

 

 

 

 



#2 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,801 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 15 April 2019 - 07:45 AM

1, in the object or horde add this line:

MaxSimultaneousOfType = 3

 

2, What do you want to do with them? They are called House colors. Searching the forums for this will probably help change what you want to change.

 

3, I'm not certain how doable it is in this engine to keep track of exactly what the unit kills, also i have no clue what edain does to achieve it. Maybe someone else around here has done something like this before... Maybe via Map scripts, but that's a lot of effort for something so minor.


Ridder Geel

#3 Miraak5

Miraak5

    Dragonborn

  • Members
  • 272 posts
  • Location:France
  • Projects:Rotwk mod: Wars of the North, BFME1 Patch 1.08
  •  BIG coding, Map scripting and AI coding

Posted 15 April 2019 - 11:33 AM

if you want to edit house colors it's in multiplayer.ini, they are codded in RGB


He was the first...


#4 Eazy-E 123

Eazy-E 123
  • Members
  • 20 posts

Posted 15 April 2019 - 10:46 PM

1, in the object or horde add this line:

MaxSimultaneousOfType = 3

 

2, What do you want to do with them? They are called House colors. Searching the forums for this will probably help change what you want to change.

 

3, I'm not certain how doable it is in this engine to keep track of exactly what the unit kills, also i have no clue what edain does to achieve it. Maybe someone else around here has done something like this before... Maybe via Map scripts, but that's a lot of effort for something so minor.

 

Ridder Geel, (What do you want to do with them?)  Some players cheating, using weak color, which is not good visible in minimap.

Thanks

 

if you want to edit house colors it's in multiplayer.ini, they are codded in RGB

 

Miraak5, thanks it works






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users