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#1 Eazy-E 123

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Posted 18 April 2019 - 06:44 PM

Hi Everybody  :) ,

 

I was thinking about Stuff that people was add in Rotwk.

I know, Everything has his limits.

ROTWK 2.01 Vanila "ini.big" has 27,7 Mb let's say 30 Mb.

 

So, here is the Question:

How will the Night King be defeated?

 

- How Much I can add ? How much "ini.big"  can takes ?

 

I heard, some Mods add too* much.

 

Thanks  :)



#2 knowledgeforall

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Posted 18 April 2019 - 09:08 PM

There are mods that have a data file larger than  80 mb .The more the codes the more slow the game engine will turn. 



#3 Echo

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Posted 19 April 2019 - 11:57 AM

The code should hardly have influence on performance. The bigger issue would be high definition textures and more FX effects that the engine can not handle properly. In that aspect, less is sometimes more.


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#4 Eazy-E 123

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Posted 20 April 2019 - 11:25 AM

There are mods that have a data file larger than  80 mb .The more the codes the more slow the game engine will turn. 

Thanks knowledgeforall

 

 

The code should hardly have influence on performance. The bigger issue would be high definition textures and more FX effects that the engine can not handle properly. In that aspect, less is sometimes more.

Thanks Echo



#5 Miraak5

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Posted 20 April 2019 - 12:14 PM

Echo is right ye, there are no real limit for a .big
as long as you don't have too high res fx or rly high detailed models it will run fine


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#6 Eazy-E 123

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Posted 20 April 2019 - 03:56 PM

Echo is right ye, there are no real limit for a .big
as long as you don't have too high res fx or rly high detailed models it will run fine

Miraak5, that's why, I was wondering, some mods are very big some less, some are very luggy. 

So, I will add until my PC still alive  :w00t: 

 

Thanks for info 



#7 MattTheLegoman

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Posted 21 April 2019 - 12:27 AM

If you are having issues turn off shadows.

Shadows and the number of textures used by a model will cause issues. It is much better to use a single texture atlas for the UI too.

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#8 Eazy-E 123

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Posted 21 April 2019 - 12:09 PM

If you are having issues turn off shadows.

Shadows and the number of textures used by a model will cause issues. It is much better to use a single texture atlas for the UI too.

 

MattTheLegoman, about single texture and UI stuff, I don't know yet, but thanks for info.
About shadows and Geometry stuff, I did some changes but my game started to lug, so I puted back  :)



#9 Miraak5

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Posted 21 April 2019 - 10:41 PM

when he talk about turning shadow off it's in the game settings^^ (custom settings)
dont bother editing each objects geometry/shadow


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#10 Eazy-E 123

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Posted 22 April 2019 - 09:22 PM

when he talk about turning shadow off it's in the game settings^^ (custom settings)
dont bother editing each objects geometry/shadow

Miraak5, ahh, ok I understand
Thanks






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