I am having issues connecting to other players when in a pregame lobby.
When we try to start the match, it says there are players attempting to connect or have failed to connect.
I am playing the Normal version.
I am using Windows 10.
I have added cnconline to my firewall exceptions.
Attached are screenshots of the C&C 3 files I have added to my Firewall exemptions. I may have missed a file?
----- C&C:Online Launcher Start -----
C&C3 Install Path: K:\Program Files (x86)\Steam\steamapps\common\Command and Conquer 3 Tiberium Wars\
Started game with: "CNC3.exe "
Caught CREATE_PROCESS_DEBUG_EVENT from C&C3. Detaching...
Found game.dat process. PID 16068
*** Starting CA public key patching routine ***
CA public key is expected value.
Successfully patched CA public key.
*** Starting hostname hooking routine ***
Injecting DLL into game.dat process...
Result of injection: Code -1073741582
**Connection Diagnostic Tool Results***
Using server nntest.cnc-online.net:30000
Bound to local port 63082
Bound to local alternate port 63083
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '220.127.116.11'
Sending client INIT from port 63082 to nntest.cnc-online.net:30000
Received server INIT 
Our public address is 18.104.22.168:58357
Sending client INIT2  from port 63083 to nntest.cnc-online.net:30000
Received server INIT2 
Our alternate public address is 22.214.171.124:59063
Sending cient START  from port 63083 to nntest.cnc-online.net:30000
Received server START 
Server extra port is 40000
Sending client PING  from port 63082 to nntest.cnc-online.net:40000
Received server PING(1) 
Received server PING(2) 
Received server PING(3) 
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Press any key to continue . . .
Let me know if you need any further information.