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BFME 2 / ROTWK Code Reference


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#1 Ridder Geel

Ridder Geel

    Master Yelloh

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Posted 25 April 2019 - 09:54 AM

Good day Modders!

 

Today I present a useful tool for those writing code for BFME 2 / ROTWK.

I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.

Read more about it in this topic:

https://forums.revor...code-reference/

 

The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.

I hope this code reference will be of use to many coders!


Ridder Geel

#2 Mathijs

Mathijs

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Posted 25 April 2019 - 08:41 PM

Excellent work!


No fuel left for the pilgrims





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