My problem is i have a model with ully black alpha channel textures i tried 2 method
1.- W3D style Alpha test and Blend
2.-Do a seperate Opacity Map in material editor
but none of these works my model stil dont have opacity at the black places in the game/w3d viewer.
Any ideas what im doing wrong?
Edited by mrk1995, 28 May 2019 - 05:32 PM.