Hi,
I've struggled to get a custom Death Weapon to work, maybe someone can help me.
Behavior = FireWeaponWhenDeadBehavior ModuleTag_11
StartsActive = Yes
DelayTime = 1000
DeathWeapon = ShockwaveFinal
WeaponOffset = X:0 Y:0 Z:1
End
Weapon ShockwaveFinal
IdleAfterFiringDelay = 0
AttackRange = LOT3A_GANDALF_WORD_OF_POWER_RANGE
MinimumAttackRange = 0.8
WeaponSpeed = 401 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 601 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
RadiusDamageAffects = ENEMIES NOT_SIMILAR
DelayBetweenShots = 5000 ; time between shots, msec
PreAttackDelay = 2600
PreAttackType = PER_ATTACK ; Do the delay each time we attack a new target
FireFX = FX_IsildurBlast
FiringDuration = 1400
DamageNugget ; A basic Nugget that just does damage
Damage = 5000
Radius = 1000.0
DelayTime = 0
DamageType = FORCE
DeathType = NORMAL
End
MetaImpactNugget ; A Nugget that throws things back with force
HeroResist = .75
ShockWaveAmount = 70.0
ShockWaveRadius = 500.0
ShockWaveTaperOff = 1.0
ShockWaveZMult = 1.000
ShockWaveSpeed = 700.0
End
End
Nothing is happening after my unit dies, no damage dealt and not FX played. Why is my weapon not called when my unit dies? Does anyone have an idea?