So, to be real frank, this is my first time modding BFME2.
I'm working on a ROTWK mod which until recently was chiefly a balance overhaul that moved around a lot of the gameplay dynamics in favor of siege-oriented gameplay. Think super tough buildings and such. I like it when walls come crashing down in vast, knock-down drag-out fights. There are like 30 orcs to every Elf, and every Elf machine guns out bullets like they're bored. It's neato.
Lately, I decided it would be neat if each faction had a relatively equal number of units and sufficient equipment for a game style in which you desperately require Siege damage in order to actually win anything.
So, I think to myself "Imrahil would be a good addition to MoW. Solidifies cavalry superiority by buffing and supporting their mini-hero, all is well in the world. You can just copy-pasta Theoden and swap him into a Knights of Dol Amroth skin. Sweet, useful for gameplay, and mega lazy because I don't wanna dive into custom Asset stuff on my first go."
He's in the hero list, he's in-game, the AI even builds the fella.
Just one problem.
If you click him, Eru instantly disintegrates the entirety of Arda with nary an error message.
After some research, I have concluded that I have absolutely no idea why that is.
In addition, I believe that SOMETHING in my SkirmishAIData file is causing a crash but I have nooooo idea what.
Anyway imrahil is attached below, and runs with Rotwk 2.02 v7 (because I didn't realize 8 was a thing).
Edited by CaptainVentris, 10 June 2019 - 06:48 AM.