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How would I add more than one vehicle to a squad without the game crashing?


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#1 TobyMac01

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Posted 04 July 2019 - 04:18 PM

I'm trying to do it so you can reinforce the killa kan squad as in the actual tabletop game you can have more than one but every time I start up the game it crashes. Anyway around this as I've spent hours trying to figure it out with no solution? (Solved)


Edited by TobyMac01, 04 July 2019 - 04:37 PM.


#2 TobyMac01

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Posted 04 July 2019 - 04:36 PM

I got it as I done the smart idea of checking another mod (UA). If anyone has the same problem then in the ebp and in combat_ext change the complex_upgrades to false same with other units like commanders.



#3 Industrial_Strength

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Posted 04 July 2019 - 05:10 PM

Good to hear that you got it! Was gonna point LemonTree your way as he knew the vehicle thing from a mod he's working on.

Glad you got it down.
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#4 fuggles

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Posted 06 July 2019 - 09:59 AM

Apart from you can't repair them.

#5 Industrial_Strength

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Posted 06 July 2019 - 03:47 PM

Very true Fuggles. I forgot to mention it. I'd just woken up at the time...

My bad LoL.🤦‍♂️ 😉

Thanks for pointing it out. 👍

Edited by Industrial_Strength, 06 July 2019 - 03:48 PM.

"I do what I can to serve the public."

#6 fuggles

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Posted 07 July 2019 - 06:36 AM

You can make them self healing I suppose. Or make it true to TT so apothecary stops damage or death and no-one heals.

#7 ZmajOgnjeniVuk

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Posted 16 July 2019 - 06:30 PM

Fuggles, can I ask why cant you repair vehicles if there are more than one in squad?
I skimmed through the conversation and this is my impression. 
I had some ideas of my own regarding multiple vehicles in a squad so it is of some interest to me. Thanks brother.



#8 Gambit

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Posted 17 July 2019 - 08:34 PM

Well, the problem is that the repair command (even a "click-issued" one) works only on squads...

You cannot target/select a "specific" member of a squad, your "left-click" always selects the squad as a WHOLE  :thumbsdownsmiley:

And this is true for all abilities, weapon, etc. I mean, you cannot specifically target a SPECIFIC entity within a squad (with some exceptions with the leader), no matter what.

 

Deeper/Designer's Note: The engine IDs the "last" entity build, as the one that will be targeted first. Same is true with sounds - in multi-membered squads, you will be listening the voices of the last-created entity. And if that one dies, the previous one (each has an intrinsic cumulative index).

I can get even more technical, but you got the picture :grad:

 

> All in all... You cannot repair vehicles in more-than-one member squads.

 

Alternative

BUT, you CAN create an ability (needs some skill) that targets a squad and only repairs (wherever part of) the damage of its vehicles. :twisted:


Edited by Gambit, 17 July 2019 - 08:36 PM.

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#9 ZmajOgnjeniVuk

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Posted 18 July 2019 - 07:03 PM

Thanks for the explanation and I love that there is a solution for this issue :D 





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