Best Answer thudo, 15 July 2019 - 02:08 PM
I've updated the Voice Template to v1.1. It should work man....
Go to the full postBest Answer thudo, 15 July 2019 - 02:08 PM
I've updated the Voice Template to v1.1. It should work man....
Go to the full postPosted 08 July 2019 - 03:46 PM
speech_directory section under the EBPS unit.
Posted 08 July 2019 - 05:57 PM
I am currently writing full TUTs on this and the other parts of the DoW1 workflow but if your path is correct can I ask what is it?
You have to create the same path in your [Soulstorm]\DXP2\Data\Sound... as it would be for where your Speech Path is looking.. you can use other projects as an example how to do this.
Also, did you run with -DEV in your Command Line like this:
start soulstorm.exe -dev -nomovies -modname [name of your mod's .module file]
Posted 08 July 2019 - 06:39 PM
I am currently writing full TUTs on this and the other parts of the DoW1 workflow but if your path is correct can I ask what is it?
You have to create the same path in your [Soulstorm]\DXP2\Data\Sound... as it would be for where your Speech Path is looking.. you can use other projects as an example how to do this.
Also, did you run with -DEV in your Command Line like this:
start soulstorm.exe -dev -nomovies -modname [name of your mod's .module file]
I've done everything above but just in case I did get the path wrong its modname\Data\sound\speech\races\orks\bosszagstruk
Edited by TobyMac01, 08 July 2019 - 06:39 PM.
Posted 08 July 2019 - 06:46 PM
What does your speech_directory section under the EBPS unit say though?
Also, if you run the game with -DEV as I asked, play the game to get the beep from your unit, exit game, then check the soundmessages,txt under \[Where Soulstorm is located\logfiles\[last run]
It will tell you what path it is looking for when it is beeping.
Posted 08 July 2019 - 09:45 PM
What does your speech_directory section under the EBPS unit say though?
Also, if you run the game with -DEV as I asked, play the game to get the beep from your unit, exit game, then check the soundmessages,txt under \[Where Soulstorm is located\logfiles\[last run]
It will tell you what path it is looking for when it is beeping.
This is the error I get
SOUND -- missing root default files for file Data:Sound
I have this for the unit's speech directory
Speech\Races\Orks\Bosszagstruk
Posted 08 July 2019 - 11:35 PM
I think you mean..
Speech/Races/Orks/Bosszagstruk
Ya sure your mod path has that? What is your mod called on your .module?
You sure you have the correct path + FDAs are all converted correctly?
Posted 09 July 2019 - 03:34 PM
I think you mean..
Speech/Races/Orks/Bosszagstruk
Ya sure your mod path has that? What is your mod called on your .module?
You sure you have the correct path + FDAs are all converted correctly?
You're missing the required "_default.fda" and "_default.rat" files. Look at other speech folders to see what I mean. Just copy and paste these files over into yours.
I have the correct path it has to be my FDAs not set up correctly though I used the stormboy's speech folder as a base and I've only changed the attack dialogue so far so it should be working fine when I move or select the unit.
Posted 09 July 2019 - 03:49 PM
Did you run in -DEV, play the game to hear the beep with your unit in question, then look at the soundmessages.txt in root Soulstorm folder]\logfiles\[last game run instance] ?
I'm assuming you have this in your own custom mod loaded via a .module OR is this something else?
Posted 09 July 2019 - 03:54 PM
Did you run in -DEV, play the game to hear the beep with your unit in question, then look at the soundmessages.txt in root Soulstorm folder]\logfiles\[last game run instance] ?
I'm assuming you have this in your own custom mod loaded via a .module OR is this something else?
Comes up with this.
Posted 09 July 2019 - 03:58 PM
What are the FULL errors? We only want the actual warnings at the top of soundmessages.txt.
Also I cannot help unless I understand how you are updating/changing FDA sound/speech files for use with vanilla or custom Ork pieces.
Posted 09 July 2019 - 04:01 PM
What are the FULL errors? We only want the actual warnings at the top of soundmessages.txt.
Also I cannot help unless I understand how you are updating/changing FDA sound/speech files for use with vanilla or custom Ork pieces.
They're the only lines in the txt file.
I think I may be naming the FDA files wrong I just replaced the stormboy original files with my ones and called them the same name.
How do you name the FDA files?
The process I go through is just converting a mp3 file to a FDA file and replacing the files of the stormboy FDA files.
Edited by TobyMac01, 09 July 2019 - 04:03 PM.
Posted 09 July 2019 - 04:08 PM
No its not the naming but if your wav/mp3 files are saved correctly to the FDA format + the paths are correct + proper _rat and .con are in-place.
You cannot just replace vanilla sources without knowing how your updated assets are called in-game. I am not even sure how your mod is called OR you are just updating the [root Soulstorm folder]\DXP2\Data with your own Sound folder with the Ork Stormboyz speech path there.
Posted 09 July 2019 - 04:10 PM
No its not the naming but if your wav/mp3 files are saved correctly to the FDA format + the paths are correct + proper _rat and .con are in-place.
You cannot just replace vanilla sources without knowing how your updated assets are called in-game. I am not even sure how your mod is called OR you are just updating the [root Soulstorm folder]\DXP2\Data with your own Sound folder with the Ork Stormboyz speech path there.
This is my exact directory.
Dawn of War Soulstorm\Random\Data\sound\speech\races\orks\bosszagstruk
Posted 09 July 2019 - 04:11 PM
No its not the naming but if your wav/mp3 files are saved correctly to the FDA format + the paths are correct + proper _rat and .con are in-place.
You cannot just replace vanilla sources without knowing how your updated assets are called in-game. I am not even sure how your mod is called OR you are just updating the [root Soulstorm folder]\DXP2\Data with your own Sound folder with the Ork Stormboyz speech path there.
This is my exact directory.
Dawn of War Soulstorm\Random\Data\sound\speech\races\orks\bosszagstruk
My mod is called random as I don't know what to call it for now lol same for my module.
I also used the RAC 0.9.0 tool if that has any problems with it.
Edited by TobyMac01, 09 July 2019 - 04:13 PM.
Posted 09 July 2019 - 04:18 PM
Then I can assume your custom speech path is broken or you have invalid FDA files or, as Kaskr mentioned you are missing valid _rat or .con files.. have to follow the standards.
Posted 09 July 2019 - 04:24 PM
Then I can assume your custom speech path is broken or you have invalid FDA files or, as Kaskr mentioned you are missing valid _rat or .con files.. have to follow the standards.
Here are some pictures
Posted 09 July 2019 - 04:31 PM
Is this a completely custom Ork unit or you simply trying to re-direct the vanilla Ork Stormboyz to that path?
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