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Hero Initial Spawn FX

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Best Answer Miraak5, 02 August 2019 - 01:14 PM

It's because in their audio settings (where all the voices are set in their object) still have 2 lines that should be removed for heroes

(exemple with boromir)

;VoiceCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FX
;VoiceFullyCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FX
 
so comment out those 2 line for your heroes
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#1 King Arveleg

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Posted 01 August 2019 - 10:41 PM

Hey,

 

Originally Arvedui used FX_AragornInitialSpawn, and when he spawns he says two lines at once, one is Aragorn's and the other is his.

 

I made a new DeathFX, InitialSpawnFX, and RespawnFX in fxlist.ini.

 
Arvedui.ini
DeathFX            = FX_ArveduiDieToRespawn.
InitialSpawnFX            = FX_ArveduiInitialSpawn
RespawnFX                = FX_ResurrectionArvedui

Fxlist.ini

FXList FX_ArveduiInitialSpawn
  Sound
    Name = GenericRespawn1
  End
  Sound
    Name = ArveduiVoiceSalute
  End
  ParticleSystem
    Name = ResurrectionCenter
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionLightShaft
    Offset = X:0.0 Y:0.0 Z:0.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionVortex
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionWave
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
End

Voice.ini

AudioEvent ArveduiVoiceSalute
  Sounds = GUArved_voisalb GUArved_voisalc 
  Volume      = UNIT_RESPONSE_VOLUME
  MinVolume   = UNIT_RESPONSE_MINVOLUME
  Type        = world player voice
  SubmixSlider = voiceEnd

Each Arnor hero has two sounds in VoiceSalute. When they spawn they use both at the same time. Same happens when I revive them.

 

So how can I make them say only one of the available sounds or randomly say one of the them? 
 
Thank in advance. :)


#2 Miraak5

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Posted 02 August 2019 - 01:14 PM   Best Answer

It's because in their audio settings (where all the voices are set in their object) still have 2 lines that should be removed for heroes

(exemple with boromir)

;VoiceCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FX
;VoiceFullyCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FX
 
so comment out those 2 line for your heroes

He was the first...


#3 King Arveleg

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  • Projects:Arnor & Gondor & Rohan ,Kingdom of Arnor

Posted 02 August 2019 - 01:49 PM

 

It's because in their audio settings (where all the voices are set in their object) still have 2 lines that should be removed for heroes

(exemple with boromir)

;VoiceCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FX
;VoiceFullyCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FX
 
so comment out those 2 line for your heroes

 

 

Thank you, dovahkiin. :)






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