Best Answer Miraak5, 02 August 2019 - 01:14 PM
It's because in their audio settings (where all the voices are set in their object) still have 2 lines that should be removed for heroes
(exemple with boromir)
Best Answer Miraak5, 02 August 2019 - 01:14 PM
It's because in their audio settings (where all the voices are set in their object) still have 2 lines that should be removed for heroes
(exemple with boromir)
Posted 01 August 2019 - 10:41 PM
Hey,
Originally Arvedui used FX_AragornInitialSpawn, and when he spawns he says two lines at once, one is Aragorn's and the other is his.
I made a new DeathFX, InitialSpawnFX, and RespawnFX in fxlist.ini.
DeathFX = FX_ArveduiDieToRespawn. InitialSpawnFX = FX_ArveduiInitialSpawn RespawnFX = FX_ResurrectionArvedui
Fxlist.ini
FXList FX_ArveduiInitialSpawn Sound Name = GenericRespawn1 End Sound Name = ArveduiVoiceSalute End ParticleSystem Name = ResurrectionCenter Offset = X:0.0 Y:0.0 Z:5.0 OrientToObject = Yes End ParticleSystem Name = ResurrectionLightShaft Offset = X:0.0 Y:0.0 Z:0.0 OrientToObject = Yes End ParticleSystem Name = ResurrectionVortex Offset = X:0.0 Y:0.0 Z:5.0 OrientToObject = Yes End ParticleSystem Name = ResurrectionWave Offset = X:0.0 Y:0.0 Z:5.0 OrientToObject = Yes End End
Voice.ini
AudioEvent ArveduiVoiceSalute Sounds = GUArved_voisalb GUArved_voisalc Volume = UNIT_RESPONSE_VOLUME MinVolume = UNIT_RESPONSE_MINVOLUME Type = world player voice SubmixSlider = voiceEnd
Each Arnor hero has two sounds in VoiceSalute. When they spawn they use both at the same time. Same happens when I revive them.
Posted 02 August 2019 - 01:14 PM Best Answer
It's because in their audio settings (where all the voices are set in their object) still have 2 lines that should be removed for heroes
(exemple with boromir)
He was the first...
Posted 02 August 2019 - 01:49 PM
It's because in their audio settings (where all the voices are set in their object) still have 2 lines that should be removed for heroes
(exemple with boromir)
;VoiceCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FX;VoiceFullyCreated = BoromirVoiceSalute ;this conflicts with his respawn dialogue line -- rehooked to spawn FXso comment out those 2 line for your heroes
Thank you, dovahkiin.
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