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Community Map Assets pack and why we need it


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#1 Moreartillery

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Posted 19 August 2019 - 07:52 PM

This is the UA decals folder, its a mess that makes it very hard for map makers to find what they're looking for. For example jungle decals are spread among a dozen different folders.

https://www.dropbox....wu/old.JPG?dl=0

 

So I made a new folder and reorganized it in a more logical way. My goals were

1. sort everything into a tileset, assets that are commonly shared between tilesets (like craters) have their own folder

2. reduce the total number of folders to a manageable level

3. convert them all to tga so the mission editor preview feature will work

4. Give them all descriptive names

5. eliminate duplicates

 

Before and after pics

https://www.dropbox....wu/old.JPG?dl=0

https://www.dropbox....xm/new.JPG?dl=0

 

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Future goals:

I want to put this on something like github so map makers can add new assets to existing folders instead of making new folders. We should encourage modders to add this asset pack to their mods to ensure all maps are compatible with all mods. We also need to reorganize detail maps and environment objects for the same reasons.

 

Before map makers can start using the pack we need to make sure the current filenames and folders are fixed, adding new files is easy but once people start using the files in their maps they can't be changed.

 

Here is a temporary link, I want to reupload this somewhere that allows public contributions. This is just a proof of concept.

https://www.moddb.co...-map-assets-v01


Edited by Moreartillery, 19 August 2019 - 08:55 PM.


#2 Kasrkin84

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Posted 30 August 2019 - 08:27 PM

I feel this is an appropriate place for this link: https://www.moddb.co...-mission-editor



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