Will the story be continued on this limited engine or do you guys have plan to do the sequel on another engine or completely different genre and focus on Foehn alone, I think heard that from somewhere. Will the mod get considered to be a finished game when the 3.3.5 comes out?
If not we will have to wait a few years for the ACT 3 right? I wouldn't mind you guys take a long good rest right at that milestone you guys deserved it.
But will we get hotfixes, balancing update continuously between that gap? I heard that hotfixes is impossible due to technical issues or something like that, hope you guys got a workaround on that before the release of 3.3.5 because I hope never to encounter the 3.0 BR2 situation ever again. the lack of hotfixes balancing really killed the community back then.
What comes after 3.3.5?
#1
Posted 30 August 2019 - 02:51 AM
#2
Posted 30 August 2019 - 03:34 AM
Mental Omega 3.4: Endgame
Nah but who knows, we'll see what happens when it happens! I do agree that the team deserves a long, hard earned vacation after this.
#3
Posted 30 August 2019 - 08:10 AM
The next project's name is hard to choose because nothing comes after omega. Maybe just loop around the Greek alphabet and start from its beginning. So it will be Mental Alpha: APMO (almost perfect Mental Omega). Alternative name to be considered is Mental Omega 2: Electric Boogaloo.
Edited by Divine, 30 August 2019 - 08:11 AM.
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Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#4
Posted 14 September 2019 - 07:05 PM
Will the story be continued on this limited engine or do you guys have plan to do the sequel on another engine or completely different genre and focus on Foehn alone, I think heard that from somewhere. Will the mod get considered to be a finished game when the 3.3.5 comes out?
If not we will have to wait a few years for the ACT 3 right? I wouldn't mind you guys take a long good rest right at that milestone you guys deserved it.
But will we get hotfixes, balancing update continuously between that gap? I heard that hotfixes is impossible due to technical issues or something like that, hope you guys got a workaround on that before the release of 3.3.5 because I hope never to encounter the 3.0 BR2 situation ever again. the lack of hotfixes balancing really killed the community back then.
Well technically an "Ending" is the most important thing right?
#5
Posted 16 September 2019 - 02:43 AM
Mental Omega 4 on the Unity Engine (or OpenRA engine) as an Indie game is something C&C fans may have wanted for years.
Edited by PurpleGaga27, 16 September 2019 - 02:43 AM.
My mods: C&C3 Tacitus Revolution, KW Reloaded, RA3 Reloaded, C&C3 Reloaded, C&C Generals & Zero Hour Reloaded, C&C95 Reloaded, Super Mario Reloaded
#6
Posted 24 September 2019 - 04:13 AM
Mental Omega Trinity? That could be cool?
#7
Posted 10 October 2019 - 06:29 PM
Mental Omega without allies and soviets in it.
#8
Posted 27 October 2019 - 05:01 PM
Unofficial expansion pack for the original Dune 2000.
Featuring subfractions for Harkonnen, Atreides, and Ordos.
Now featuring a brand new fourth side, the Omnius Remnants, the AI survivors of the Butlerian Jihad, an all new side specializing in wind manipulation, plasma weapons, and nanotechnology.
Mental Omega 2: Judgement Day
In 1974, the global defense network VOLKNET was activated, leading to the nuclear apocalypse known as Judgement Day. Now the AI seeks to eradicate the remnants of humanity with his knightmares.
But the Epsilon Revolt, lead by Yuri Connor leads the last hope of humanity. They hope to send a reprogrammed knightmares back in time and destroy VOLKNET before it becomes self-aware.
Edited by Tathmesh, 27 October 2019 - 05:07 PM.
#9
Posted 28 October 2019 - 08:33 PM
Mental Omega: Finest Hour?
Mental Omega :Zero Hour?
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