Jump to content


Photo

Mumakil skeleton is purple


  • Please log in to reply
4 replies to this topic

#1 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,021 posts
  • Projects:Blue Wizard Mod
  •  yay blue
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 09 September 2019 - 07:16 PM

Ok, so I've not found a similar thread and this issue has bothered me for some time...

To put it simple, the mumakil DEATH_1 flag looks like this:
https://www.gamerepl...-1568055538.jpg

However, the DEATH_2 and DEATH_3 flags make the skeleton object purple/pink or w/e that color is, as if no texture was found for it:
https://www.gamerepl...-1568055522.jpg

I checked and double checked the code, but it seems fine. The big question mark popped up when I checked the used textures of the models; they're the same. So there's no reason why one of the two ends up purple while the other remains fine.

 

It doesn't make a difference whether the mumakil is veteran or not:
https://www.gamerepl...-1568056046.jpg

 

 

In vanilla BFME, this bug does not exist. So I replaced my mods' Mumakil with the vanilla mumakil; but it was still purple. I started vanilla BFME with my asset.dat (instead of the original asset.dat) and it was not purple. The only logical conclusion to me is that there's some piece of code that causes this. But only for DEATH_2 and DEATH_3. :blink: I replaced my gamedata.ini with the vanilla gamedata.ini, changed nothing.

This bug occurs with both -mod command and without -mod command. If anyone has any hints as to what could cause this, I would appreciate it a lot! Let me know if you need more information.

I can (almost certainly) rule out:
- asset.dat: Because it works for DEATH_1 which uses the same textures as the others... apparently

- The Mumakil.ini file itself: I replaced the MordorMumakil of my mod with the vanilla one and it was still purple

 


26285.png


#2 Miraak5

Miraak5

    Dragonborn

  • Members
  • 322 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, BFME1 Patch 1.08
  •  BIG coding, Map scripting and AI coding

Posted 12 September 2019 - 01:56 PM

Don't rly know what can cause it

i enabled every death animation for mumakil, even the unused one and they all work fine, including their decay skeleton

maybe a wrong texture replacement or u edidted their decay model ?


Edited by Miraak5, 12 September 2019 - 01:57 PM.

He was the first...


#3 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,021 posts
  • Projects:Blue Wizard Mod
  •  yay blue
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 12 September 2019 - 02:16 PM

I don't replace any textures and the decay model is not altered in any way.

As I said it should not be the MordorMumakil object either because I replaced my modded one with EA's, and it's still purple. :|


26285.png


#4 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 472 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 12 September 2019 - 03:39 PM

just for safety, check virtual store in appdata/local. delete any bfme files that might be there. it helped me fix one time mismatch that was impossible to imagine. 


2qm3dd5.jpg


#5 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,021 posts
  • Projects:Blue Wizard Mod
  •  yay blue
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 13 September 2019 - 02:24 AM

Virtual Store is clean also. :/


26285.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users