Hello there,
I would like to know How can I hide One Ring in minimap ?
I don't like that Wr can see Who found it and where.
Thanks
Posted 16 September 2019 - 06:45 PM
Hello there,
I would like to know How can I hide One Ring in minimap ?
I don't like that Wr can see Who found it and where.
Thanks
Posted 09 January 2020 - 06:36 PM
Hi
You can try to play with TheDroppedRing parameters, you can found this here: data\ini\crate.ini
i mean this:
Edited by Slava Shadrinov, 09 January 2020 - 06:37 PM.
Posted 15 January 2020 - 10:32 PM
Hi
You can try to play with TheDroppedRing parameters, you can found this here: data\ini\crate.ini
i mean this:
; *** AUDIO Parameters ***;EvaEnemyObjectSightedEvent = DiscoveredRing ; This is so that we get the DiscoveredRing event if it is unstealthed when we first see itClientUpdate = EvaAnnounceClientCreate ModuleTag_AnnounceCreate; And this covers the case where the Ring spawns in while in sight of the player's troopsAnnouncementEventEnemy = DiscoveredRingAnnouncementEventAlly = DiscoveredRingAnnouncementEventOwner = DiscoveredRingOnlyIfVisible = Yes ; Don't announce if hidden in the shroudUseObjectsPosition = Yes ; Play from the Ring's positionCreateFakeRadarEvent = Yes ; Allow player to jump to the Ring after hearing annoucementDelayBeforeAnnouncementMS = 1000 ; Allow 1 second before announcing. This is mostly so that if someone is right on top of the ring, we can use the pickup event to block the discovered event; and not get two announcements; CountAsFirstSightedAnnoucement = Yes ; Doesn't matter since this unit doesn't use EvaOnFirstSightingEventEnemy/NonEnemyEnd
ClientUpdate = RadarMarkerClientUpdate ModuleTag_RadarMarkerMarkerType = PingOneRingEnd
Thanks
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