Hey all, so been playing with my friend again, coop 2v5 or 6, with a modified ini.
I suppose the relevant info for this thread would be that one part of modifications is CP reductions for all hordes and individual soldiers. This makes up for massive armies that the AI makes in later stages of a turtle game (siege is removed from AI build list).
But the thing is, in such a game vs 5 or 6 brutal opponents, only 1 or 2 make armies of this size. The rest never reach the size or idk just continuously feed the assault and never amass the numbers. I'm guessing there's several AI subtypes.
So, what i'd like to know is, has anyone identified "some part of code that i can disable" so that only this type of AI stays in the game?
Thanks for any answers.
Edited by RoccoTheStiff, 17 September 2019 - 10:12 PM.