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Skirmish AI Help


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#1 Donten

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Posted 27 September 2019 - 09:58 AM

What is the best ini config for Ai to constantly attack you but dont overproduce units to the point that they mess up thier base coz of too many units???

 

My Current Config....

 

[IQ]
MaxIQLevels=5
SuperWeapons=3
Production=4
GuardArea=1
RepairSell=0 <---Ur Building Auto Repair
AutoCrush=1
Scatter=2
ContentScan=2
Aircraft=3
Harvester=1
SellBack=1
 
[GlobalControls]
AllowBypassBuildLimit=yes,yes,yes
AllowParallelAIQueues=yes
 
[General] <---I need to adjust this, any recommendation??
TeamDelays=100,300,800
AIVirtualPurifiers=50,24,12
AIHateDelays=8,8,8
MultiplayerAICM=4800,2400,1200
TotalAITeamCap=100,100,100
BuildSpeed=.55
 
[AI]
BaseSizeAdd=25<-- they build more buidings
 
Anything I miss? I need your help guys... Thnks
 
 
 
 


#2 Divine

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Posted 08 October 2019 - 11:46 AM

"AIVirtualPurifiers=50,24,12"

 

Thanks, I was looking for the part which gives the AI almost infinite money as I wanted to kill it or at least mitigate it, but couldn't find it for shit.

 

As for answering your actual question. I think it would be ideal for your requirement if the AI made small task forces but sent them frequently. It already does pretty much that. You didn't list it but I think there is an INI key for the maximum number of AI task forces that exist to defend its base, you should probably lower it to prevent clogging, and increase the frequency of the AI's attacks "TeamDelays=100,300,800" is probably what you need to tweak, try for example halving each of these numbers.



#3 Handepsilon

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Posted 20 October 2019 - 09:25 AM

If you kill it, chances are the AI will start selling buildings just to make sure it can make the units it needs


I like gnomes

 

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(Sorry for any double posts, my mobile browser is messed up atm)





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