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Bfme 1, Base rework doesnt unpack; bse file

base bfme1

Best Answer Miraak5, 07 October 2019 - 11:30 AM

when you save as your bse in the Bases tab u need to name it like that: Castle_MordorNE.bse (so u forgot to add the caps and is important for bse files)

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#1 Trevor533

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Posted 06 October 2019 - 06:01 PM

Hello guys, is there anyone to help me out in 2019?

 

game: bfme1

Mod ivebeen playing: elven alliance community edition 1.3.

 

Ive been recently trying to rework starting bse file to add some fences and some fancy stuff id like.

I had all the files in my folder in default bfme.

 

 

So i opened worldbuilder; 

 

Clicked: File --> Open --> Bases --> Chose: castle_mordorne

It opened my bse file so i added 1 tower defensive building foundation (tried adding different things, like fences and so on inside the circle and nothing worked yet)

 

Then, when i considered the base done. I clicked: File --> Save As --> Bases --> Map name: castle_mordorne. It asked me if i want to replace it i clicked Yes; Closed worldbuilder.

Then i started the game to check if it works and chose specifically North East entrance map.

 

When i started it, the castle didnt unpack which resulted in an instant defeat.

 

 

Made a shot with phone here sorry for quality.

 

Can anyone help me guys ? Im desperate and want to edit my bse :( . Yet im afraid theres noone to help me in 2019 or am i wrong ?

 

(Added images in file extension.)

Attached Thumbnails

  • 1a.png
  • 1b.png
  • 1c.png

Edited by Trevor533, 06 October 2019 - 08:14 PM.


#2 Miraak5

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Posted 07 October 2019 - 11:30 AM   Best Answer

when you save as your bse in the Bases tab u need to name it like that: Castle_MordorNE.bse (so u forgot to add the caps and is important for bse files)


He was the first...


#3 Trevor533

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Posted 07 October 2019 - 12:57 PM

Wouldnt think of this detail, works great, Thanks so much :-) 







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