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Fallen Angels Beta Thread

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#1 Gambit

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Posted 14 October 2019 - 05:10 PM

Fallen Angels

 

OK, I know we are stretching things enough already with all the races, but this came as a bonus!!

We were chatting with brother Kekoulis, and the topic came up... And in NO time, he has prepared an ARMY of models!!

 

So why not.

 

Fallen angels will be a new separate race, but will be included in the Dark Angles mod. It will NOT be a seperate DA branch. (there are many reasons for this, like spottings, good/evil allegiance, taskbar, etc)

That is why THIS is the place where we will be developing the project.

And we will GO SLOW.

 

Now, we must deal with Salamanders and Emperor's Children.

Then, for me it's TSons and AdMech.

The Fallen will be a side-project. And most possibly a "compact" one.

 

 

What I want from you

 

1] Mainly Your Input! I want your knowledge on the Fallen. For example:

- What is their basic strategic advantage?

- What are the "specifics" of the race? (squad sizes, abilities, researches, preferred weapons, etc)

- What are their advantages and their disadvantages?

... Etc.Remember, we are DESIGNING the race!

 

2] Secondary, whatever help you can offer. Mainly, Icons and Taskbar.

The AE/AI/SCaR/3D/AUDIO parts are covered by me Kek and Thud :thumbsuphappy:

 

 

AWAITING YOUR INPUT!!


Edited by Gambit, 14 October 2019 - 05:13 PM.

-In search of Papasmurf...

#2 thudo

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Posted 14 October 2019 - 05:23 PM

For pure lore purposes.. you can also start HERE but my general understanding is after the fall of the Dark Angels' homeworld, Caliban, this broken up faction became a rag-tag group of both Loyalists and Traitors in some respect a mish-mash fighting group much like Chaos Renegades but mostly made up of "Unforgiven" Astartes.
 
The standard Fallen Angels Squad should be the core of the faction mod in T1 and be upgradable throughout the tiers (so they can be quite relevant as a fighting force even later on) as they have many wargear.
 
So any FA lore masters should chime in here and perhaps come up with a total faction mod outline + give us a reason why we should play a FA mod?
 
Oh and.. all FA voicing was done almost a decade ago so I can post the entire list of what we actually voiced so we can, perhaps, leverage them.
 
Here is the final FA voice list.. (can be adapted to the new realities and expectations of course)

Spoiler

Note that of that entire list Cypher was added as an Easter Egg to the now complete Dark Angels faction mod project.. He has two different voice personalities so happy spelunking! :evgr:


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#3 Kekoulis

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Posted 14 October 2019 - 05:54 PM

I should probably mention what I have prepared already,leveraging some of my older work and adjusting them for Fallen use:
 

  1. Tacticals,Havoks,chosen,champions
  2. Fallen Angels Lord
  3. Fallen Angels Dark Apostle/Chaplain
  4. Apothecary
  5. Icon Bearer
  6. Warpsmith
  7. Fallen Angels Sorcerer
  8. Fallen Deathwing Terminators
  9. Land Raider
  10. Predator
  11. Hell Blade
  12. Renegades
  13. Dreadnought
  14. Rhino
  15. Vindicator
  16. Whirlwind
  17. Thunderhawk
  18. Razorback

 

Not sure if we need anything else.For you requests,please keep them within reason.It is supposed to be a small bonus race within the DA.

Also,no Luther as he is supposed to be dead.

Potentially Merir_Astelan as the sole hero,Azrael style.

 

I already suggested smaller squads,caps for the more specific squads and infiltration/disruption abilities.

 

Cypher remains as is.


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#4 thudo

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Posted 14 October 2019 - 06:14 PM

Indeed those look great! :w00t:

 

Luther's character can be re-purposed to another hero if required but he is NOT dead as his currently listed whereabouts are considered "unknown" much like Cypher (one of the coolest bad-arse 40K characters ever). Like Cypher he was imprisoned then..(how shocking) escaped. :twisted:


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#5 Prophecyzetka

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Posted 14 October 2019 - 07:03 PM

I should probably mention what I have prepared already,leveraging some of my older work and adjusting them for Fallen use:
 

  1. Tacticals,Havoks,chosen,champions
  2. Fallen Angels Lord
  3. Fallen Angels Dark Apostle/Chaplain
  4. Apothecary
  5. Icon Bearer
  6. Warpsmith
  7. Fallen Angels Sorcerer
  8. Fallen Deathwing Terminators
  9. Land Raider
  10. Predator
  11. Hell Blade
  12. Renegades
  13. Dreadnought
  14. Rhino
  15. Vindicator
  16. Whirlwind
  17. Thunderhawk
  18. Razorback

 

Not sure if we need anything else.For you requests,please keep them within reason.It is supposed to be a small bonus race within the DA.

Also,no Luther as he is supposed to be dead.

Potentially Merir_Astelan as the sole hero,Azrael style.

 

I already suggested smaller squads,caps for the more specific squads and infiltration/disruption abilities.

 

Cypher remains as is.

Jut wondering would these be in reason..

Baalakai as the Company Master, How about Attias the untamed ? 


Edited by Prophecyzetka, 14 October 2019 - 07:32 PM.


#6 Kekoulis

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Posted 14 October 2019 - 07:46 PM

 

Baalakai as the Company Master, How about Attias the untamed ?

I do not know them.

Do you have any info on them?

 

 

Luther's character can be re-purposed to another hero if required but he is NOT dead as his currently listed whereabouts are considered "unknown" much like Cypher (one of the coolest bad-arse 40K characters ever). Like Cypher he was imprisoned then..(how shocking) escaped.

Compared to Cypher,for all purposes,Luther is pretty much dead or at least in a non-combatant situation.

Might as well be in coma,like old Guilliman.Whereas Astelan is apparently the current Fallen Chapter Master.


Edited by Kekoulis, 14 October 2019 - 07:48 PM.

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#7 Prophecyzetka

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Posted 14 October 2019 - 08:54 PM

Heres Attias the Untamed

 

maybe Baalakai not a great choice, now reading Merir would be a better fit.



#8 Kekoulis

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Posted 14 October 2019 - 09:38 PM

Well,according to it,Attias surrendered to the loyalist Dark Angels...


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#9 Unsociallobster

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Posted 14 October 2019 - 10:00 PM

My idea, is it possible to have a player controlled army where your units can essentially rebel against you in certain ways and later return to your control?

 

Ways they can rebel:

1. Ignore orders, staying still for a time.

2. Ignore orders, return to your base or run around randomly for a time.

3. Go rouge and attack enemy capture point.

4. Go rouge and attack certain enemy unit.

5. Go rouge and attack enemy base.

6. Become Hostile and attack certain friendly unit.

7. Become Hostile and attack certain friendly base.

8. Desert the Battlefield and the unit leaves (kills itself).

 

The big question is, would having your units rebel now and then be fun? I know it can provide an unique challenge and game-play!



#10 Kekoulis

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Posted 14 October 2019 - 10:12 PM

The plan is to make a small independent sub faction within the DA mod.

It will even have OP support!

 

Also,the Fallen are a strong brotherhood as they are rag ragged renegades.


Edited by Kekoulis, 14 October 2019 - 10:12 PM.

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#11 thudo

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Posted 14 October 2019 - 10:12 PM

You mean in an FA Mod the player or AI is constantly under the threat of internal... rebellion or insurrection?


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#12 Unsociallobster

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Posted 14 October 2019 - 10:15 PM

 

 

You mean in an FA Mod the player or AI is constantly under the threat of internal... rebellion or insurrection?

 

Yes, exactly!



#13 Kekoulis

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Posted 14 October 2019 - 10:17 PM

 

 

 

You mean in an FA Mod the player or AI is constantly under the threat of internal... rebellion or insurrection?

 

Yes, exactly!

 

Wait,wait.Which AI?

Because the player shouldn't have their units rebel for the FA.Makes no sense.

We already have Cypher who does that to both(potentially).


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#14 thudo

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Posted 14 October 2019 - 10:18 PM

So we need to have a discussion with Gambit how we're implementing this: my understanding it will be tight "seperate" mod from DA like LotD is on its own but if the team feels we can put even more into DA.. :party: 


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#15 thudo

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Posted 14 October 2019 - 10:19 PM

FA AI of course will also, like EC, have to deal with some of its own unruly going rogue. ;)


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#16 Unsociallobster

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Posted 14 October 2019 - 10:29 PM

 

Wait,wait.Which AI?

 

Because the player shouldn't have their units rebel for the FA.Makes no sense.

 

We already have Cypher who does that to both(potentially).

 

Any AI controlling the FA.

 

Why not, it's been done in several rts games? Having your units turn on you makes some interesting gaming. Plus lore wise the FA betray each other not just DA.

 

He does do that already. It wouldn't be just Cypher though, but most of the faction.



#17 Kekoulis

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Posted 14 October 2019 - 10:32 PM

So we need to have a discussion with Gambit how we're implementing this: my understanding it will be tight "seperate" mod from DA like LotD is on its own but if the team feels we can put even more into DA.. :party:

Yup.

 

 

Any AI controlling the FA.

 

Why not, it's been done in several rts games? Having your units turn on you makes some interesting gaming. Plus lore wise the FA betray each other not just DA.

 

He does do that already. It wouldn't be just Cypher though, but most of the faction.

 

Not sure tbh.

 

At least not to the point it becomes unplayable or too much.It removes the tragic effect their backstory has.Maybe when they lose morale(As in all is lost,fuck this!).

 

Also to Thudo:
Yup.Essentially, a smaller race within the DA mod.In other words,independent from the actual DA but part of the DA mod as a whole.

This has never been done before with any other race mod!

 

Also,the discussion should be done here.


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#18 thudo

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Posted 14 October 2019 - 10:37 PM

I'm good with what you decide..


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#19 Unsociallobster

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Posted 14 October 2019 - 10:40 PM

 

 

At least not to the point it becomes unplayable or too much.It removes the tragic effect their backstory has.Maybe when they lose morale(As in all is lost,fuck this!).

 

Well most of the rebellious acts I listed aren't permanent. You get your unit back after it goes rouge and did its thing. It' would be just one unit at a time. Now if the unit survives its little excursion is another question. 



#20 Kekoulis

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Posted 14 October 2019 - 10:47 PM

 

 

 

At least not to the point it becomes unplayable or too much.It removes the tragic effect their backstory has.Maybe when they lose morale(As in all is lost,fuck this!).

 

Well most of the rebellious acts I listed aren't permanent. You get your unit back after it goes rouge and did its thing. It' would be just one unit at a time. Now if the unit survives its little excursion is another question. 

 

Fair.

 

DEEP THINKING


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