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Missing 2 textures


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#1 Gambit

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Posted 28 October 2019 - 06:00 PM

Does anyone have these two??? :grad:

FX -- Texture 'DATA:ART/FX/CANNIBALISM_BLOOD_SPARK_TAU' is missing, using default!
FX -- Texture 'DATA:ART/FX/CANNIBALISM_BLOOD_FX_TAU' is missing, using default!
 


-In search of Papasmurf...

#2 thudo

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Posted 28 October 2019 - 06:09 PM

Only have these:

 

cannibalism_blood_spark.dds

cannibalism_blood_fx_splash_beam.dds

cannibalism_blood_fx_nid.dds

cannibalism_blood_spark_nid.dds

 

Nothing anywhere with the *_TAU....


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#3 Gambit

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Posted 28 October 2019 - 09:46 PM

We created those for the Tau blood, and it is already coded, byt it seems I forgot to put them in.

But OK, I will modify the above!

Thanks man.


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#4 Norwegian_Loki

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Posted 29 October 2019 - 12:51 AM

I can make new ones if you want.



#5 Moreartillery

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Posted 29 October 2019 - 05:58 AM

Is it possible to change the cannibalism effect from increasing health to something else, like giving the player requisition?


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#6 Gambit

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Posted 29 October 2019 - 08:41 AM

I can make new ones if you want.

Thanks brother NL, I did that already, it was only 2 textures!!!

BUT I may need your help with the icons of the Fallen Angels, and their Taskbar...

Are you interested??? :thumbsupcool:

 

Is it possible to change the cannibalism effect from increasing health to something else, like giving the player requisition?

Yes, jut only via SCaR...


-In search of Papasmurf...

#7 Kekoulis

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Posted 29 October 2019 - 03:20 PM

Does anyone have these two??? :grad:

FX -- Texture 'DATA:ART/FX/CANNIBALISM_BLOOD_SPARK_TAU' is missing, using default!
FX -- Texture 'DATA:ART/FX/CANNIBALISM_BLOOD_FX_TAU' is missing, using default!
 

Brother Gambit,here.


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#8 Norwegian_Loki

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Posted 29 October 2019 - 09:43 PM

 

I can make new ones if you want.

Thanks brother NL, I did that already, it was only 2 textures!!!

BUT I may need your help with the icons of the Fallen Angels, and their Taskbar...

Are you interested??? :thumbsupcool:

 

Sure thing! I can send a temp task bar too while you wait for the final one. 



#9 Gambit

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Posted 30 October 2019 - 12:05 AM

Very good!!

I have already coded the first squads of the race, I would say I am at 25% of units.

Then it's buildings, and then fleshing it out :thumbsuphappy:

I am sure you gonna like it.


-In search of Papasmurf...



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